Android build failure. UE5.1.1
Android API version 31
Android version 10
SDK Version - 34-rc1
NDK version - 25.1.8937393
JDK Version - jdk-19
UE5 Crash Log
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Warning: 2 Shader compiler errors compiling global shaders for platform VULKAN_ES3_1_ANDROID:
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Warning: Shader debug info dumped to: “F:/Games Development/Unreal/Dissertation/Saved/ShaderDebugInfo/VULKAN_ES3_1_ANDROID/Global/FCCRStencilMergerPS/0”
UATHelper: Packaging (Android (ASTC)): E:/Games/Epic/UE_5.1/Engine/Plugins/Experimental/ColorCorrectRegions/Shaders/Private/ColorCorrectRegionsCommon.usf(294,37): Shader FCCRStencilMergerPS, Permutation 0, VF None:
UATHelper: Packaging (Android (ASTC)): /ColorCorrectRegionsShaders/Private/ColorCorrectRegionsCommon.usf(294,37): error: use of undeclared identifier ‘GetScreenSpaceData’
UATHelper: Packaging (Android (ASTC)): FScreenSpaceData ScreenSpaceData = GetScreenSpaceData(UV, false);
UATHelper: Packaging (Android (ASTC)): ^
PackagingResults: Warning: 2 Shader compiler errors compiling global shaders for platform VULKAN_ES3_1_ANDROID:
PackagingResults: Warning: Shader debug info dumped to: “F:/Games Development/Unreal/Dissertation/Saved/ShaderDebugInfo/VULKAN_ES3_1_ANDROID/Global/FCCRStencilMergerPS/0”
PackagingResults: Error: use of undeclared identifier ‘GetScreenSpaceData’
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Warning: E:/Games/Epic/UE_5.1/Engine/Plugins/Experimental/ColorCorrectRegions/Shaders/Private/ColorCorrectRegionsStencilMerger.usf(22,23): Shader FCCRStencilMergerPS, Permutation 0, VF None:
UATHelper: Packaging (Android (ASTC)): /ColorCorrectRegionsShaders/Private/ColorCorrectRegionsStencilMerger.usf(22,23): error: use of undeclared identifier ‘CalcSceneCustomDepth’; did you mean ‘CalcSceneDepth’?
UATHelper: Packaging (Android (ASTC)): float CustomDepth = CalcSceneCustomDepth(UVAndScreenPos.xy);
UATHelper: Packaging (Android (ASTC)): ^~~~~~~~~~~~~~~~~~~~
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Errors compiling global shader FCCRStencilMergerPS :
PackagingResults: Warning: E:/Games/Epic/UE_5.1/Engine/Plugins/Experimental/ColorCorrectRegions/Shaders/Private/ColorCorrectRegionsStencilMerger.usf(22,23): Shader FCCRStencilMergerPS, Permutation 0, VF None:
PackagingResults: Error: use of undeclared identifier ‘CalcSceneCustomDepth’; did you mean ‘CalcSceneDepth’?
PackagingResults: Error: Errors compiling global shader FCCRStencilMergerPS :
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Display: /ColorCorrectRegionsShaders/Private/ColorCorrectRegionsCommon.usf:294:37: error: use of undeclared identifier ‘GetScreenSpaceData’
UATHelper: Packaging (Android (ASTC)): FScreenSpaceData ScreenSpaceData = GetScreenSpaceData(UV, false);
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Display: /ColorCorrectRegionsShaders/Private/ColorCorrectRegionsStencilMerger.usf:22:23: error: use of undeclared identifier ‘CalcSceneCustomDepth’; did you mean ‘CalcSceneDepth’?
UATHelper: Packaging (Android (ASTC)): float CustomDepth = CalcSceneCustomDepth(UVAndScreenPos.xy);
UATHelper: Packaging (Android (ASTC)): ^~~~~~~~~~~~~~~~~~~~
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Display: CalcSceneDepth
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Display: /Engine/Private/SceneTexturesCommon.ush:209:7: note: ‘CalcSceneDepth’ declared here
UATHelper: Packaging (Android (ASTC)): float CalcSceneDepth(float2 ScreenUV)
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Warning:
UATHelper: Packaging (Android (ASTC)): Script Stack (0 frames) :
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 7999]
UATHelper: Packaging (Android (ASTC)): Failed to compile global shader FCCRStencilMergerPS . Enable ‘r.ShaderDevelopmentMode’ in ConsoleVariables.ini for retries.
PackagingResults: Error: use of undeclared identifier ‘GetScreenSpaceData’
PackagingResults: Error: use of undeclared identifier ‘CalcSceneCustomDepth’; did you mean ‘CalcSceneDepth’?
PackagingResults: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 7999]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 7999]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: Failed to compile global shader FCCRStencilMergerPS . Enable ‘r.ShaderDevelopmentMode’ in ConsoleVariables.ini for retries.
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff8e52953c4 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff8e5296ef2 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff8e5294e86 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff8e52776f2 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff8e529cbce UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff8f9b7c090 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff8f9b3864f UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff8f9b80098 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff8f98df4e2 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff8f99016a3 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6efb0b0ce UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6efb02688 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6efb0296a UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6efb05680 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6efb171b4 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6efb196f2 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffa086026bd KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffa0970dfb8 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: end: stack for UAT
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 7999]
PackagingResults: Error: Failed to compile global shader FCCRStencilMergerPS . Enable ‘r.ShaderDevelopmentMode’ in ConsoleVariables.ini for retries.
PackagingResults: Error: [Callstack] 0x00007ff8e52953c4 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8e5296ef2 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8e5294e86 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8e52776f2 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8e529cbce UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8f9b7c090 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8f9b3864f UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8f9b80098 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8f98df4e2 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8f99016a3 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6efb0b0ce UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6efb02688 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6efb0296a UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6efb05680 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6efb171b4 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6efb196f2 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffa086026bd KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffa0970dfb8 ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Android (ASTC)): Took 54.1545414s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Android (ASTC)): ERROR: Cook failed.
UATHelper: Packaging (Android (ASTC)): (see C:\Users\georg\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Games+Epic+UE_5.1\Log.txt for full exception trace)
UATHelper: Packaging (Android (ASTC)): AutomationTool executed for 0h 0m 57s
UATHelper: Packaging (Android (ASTC)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (Android (ASTC)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure