Android build failed

Android build failure. UE5.1.1

Android API version 31
Android version 10

SDK Version - 34-rc1
NDK version - 25.1.8937393
JDK Version - jdk-19

UE5 Crash Log

UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Warning: 2 Shader compiler errors compiling global shaders for platform VULKAN_ES3_1_ANDROID:
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Warning: Shader debug info dumped to: “F:/Games Development/Unreal/Dissertation/Saved/ShaderDebugInfo/VULKAN_ES3_1_ANDROID/Global/FCCRStencilMergerPS/0”
UATHelper: Packaging (Android (ASTC)): E:/Games/Epic/UE_5.1/Engine/Plugins/Experimental/ColorCorrectRegions/Shaders/Private/ColorCorrectRegionsCommon.usf(294,37): Shader FCCRStencilMergerPS, Permutation 0, VF None:
UATHelper: Packaging (Android (ASTC)): /ColorCorrectRegionsShaders/Private/ColorCorrectRegionsCommon.usf(294,37): error: use of undeclared identifier ‘GetScreenSpaceData’
UATHelper: Packaging (Android (ASTC)): FScreenSpaceData ScreenSpaceData = GetScreenSpaceData(UV, false);
UATHelper: Packaging (Android (ASTC)): ^
PackagingResults: Warning: 2 Shader compiler errors compiling global shaders for platform VULKAN_ES3_1_ANDROID:
PackagingResults: Warning: Shader debug info dumped to: “F:/Games Development/Unreal/Dissertation/Saved/ShaderDebugInfo/VULKAN_ES3_1_ANDROID/Global/FCCRStencilMergerPS/0”
PackagingResults: Error: use of undeclared identifier ‘GetScreenSpaceData’
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Warning: E:/Games/Epic/UE_5.1/Engine/Plugins/Experimental/ColorCorrectRegions/Shaders/Private/ColorCorrectRegionsStencilMerger.usf(22,23): Shader FCCRStencilMergerPS, Permutation 0, VF None:
UATHelper: Packaging (Android (ASTC)): /ColorCorrectRegionsShaders/Private/ColorCorrectRegionsStencilMerger.usf(22,23): error: use of undeclared identifier ‘CalcSceneCustomDepth’; did you mean ‘CalcSceneDepth’?
UATHelper: Packaging (Android (ASTC)): float CustomDepth = CalcSceneCustomDepth(UVAndScreenPos.xy);
UATHelper: Packaging (Android (ASTC)): ^~~~~~~~~~~~~~~~~~~~
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Errors compiling global shader FCCRStencilMergerPS :
PackagingResults: Warning: E:/Games/Epic/UE_5.1/Engine/Plugins/Experimental/ColorCorrectRegions/Shaders/Private/ColorCorrectRegionsStencilMerger.usf(22,23): Shader FCCRStencilMergerPS, Permutation 0, VF None:
PackagingResults: Error: use of undeclared identifier ‘CalcSceneCustomDepth’; did you mean ‘CalcSceneDepth’?
PackagingResults: Error: Errors compiling global shader FCCRStencilMergerPS :
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Display: /ColorCorrectRegionsShaders/Private/ColorCorrectRegionsCommon.usf:294:37: error: use of undeclared identifier ‘GetScreenSpaceData’
UATHelper: Packaging (Android (ASTC)): FScreenSpaceData ScreenSpaceData = GetScreenSpaceData(UV, false);
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Display: /ColorCorrectRegionsShaders/Private/ColorCorrectRegionsStencilMerger.usf:22:23: error: use of undeclared identifier ‘CalcSceneCustomDepth’; did you mean ‘CalcSceneDepth’?
UATHelper: Packaging (Android (ASTC)): float CustomDepth = CalcSceneCustomDepth(UVAndScreenPos.xy);
UATHelper: Packaging (Android (ASTC)): ^~~~~~~~~~~~~~~~~~~~
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Display: CalcSceneDepth
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Display: /Engine/Private/SceneTexturesCommon.ush:209:7: note: ‘CalcSceneDepth’ declared here
UATHelper: Packaging (Android (ASTC)): float CalcSceneDepth(float2 ScreenUV)
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Warning:
UATHelper: Packaging (Android (ASTC)): Script Stack (0 frames) :
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 7999]
UATHelper: Packaging (Android (ASTC)): Failed to compile global shader FCCRStencilMergerPS . Enable ‘r.ShaderDevelopmentMode’ in ConsoleVariables.ini for retries.
PackagingResults: Error: use of undeclared identifier ‘GetScreenSpaceData’
PackagingResults: Error: use of undeclared identifier ‘CalcSceneCustomDepth’; did you mean ‘CalcSceneDepth’?
PackagingResults: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 7999]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 7999]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: Failed to compile global shader FCCRStencilMergerPS . Enable ‘r.ShaderDevelopmentMode’ in ConsoleVariables.ini for retries.
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff8e52953c4 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff8e5296ef2 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff8e5294e86 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff8e52776f2 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff8e529cbce UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff8f9b7c090 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff8f9b3864f UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff8f9b80098 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff8f98df4e2 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff8f99016a3 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6efb0b0ce UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6efb02688 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6efb0296a UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6efb05680 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6efb171b4 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6efb196f2 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffa086026bd KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffa0970dfb8 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: end: stack for UAT
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 7999]
PackagingResults: Error: Failed to compile global shader FCCRStencilMergerPS . Enable ‘r.ShaderDevelopmentMode’ in ConsoleVariables.ini for retries.
PackagingResults: Error: [Callstack] 0x00007ff8e52953c4 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8e5296ef2 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8e5294e86 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8e52776f2 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8e529cbce UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8f9b7c090 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8f9b3864f UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8f9b80098 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8f98df4e2 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8f99016a3 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6efb0b0ce UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6efb02688 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6efb0296a UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6efb05680 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6efb171b4 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6efb196f2 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffa086026bd KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffa0970dfb8 ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Android (ASTC)): Took 54.1545414s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Android (ASTC)): ERROR: Cook failed.
UATHelper: Packaging (Android (ASTC)): (see C:\Users\georg\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Games+Epic+UE_5.1\Log.txt for full exception trace)
UATHelper: Packaging (Android (ASTC)): AutomationTool executed for 0h 0m 57s
UATHelper: Packaging (Android (ASTC)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (Android (ASTC)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure

Further update, enabled Shader Development Mode, Build continued to fail. New output log below:

UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Warning: 4 Shader compiler errors compiling global shaders for platform VULKAN_ES3_1_ANDROID:
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Warning: Shader debug info dumped to: “F:/Games Development/Unreal/Dissertation/Saved/ShaderDebugInfo/VULKAN_ES3_1_ANDROID/Global/FCCRStencilMergerPS/0”
UATHelper: Packaging (Android (ASTC)): E:/Games/Epic/UE_5.1/Engine/Plugins/Experimental/ColorCorrectRegions/Shaders/Private/ColorCorrectRegionsCommon.usf(294,37): Shader FCCRStencilMergerPS, Permutation 0, VF None:
UATHelper: Packaging (Android (ASTC)): /ColorCorrectRegionsShaders/Private/ColorCorrectRegionsCommon.usf(294,37): error: use of undeclared identifier ‘GetScreenSpaceData’
UATHelper: Packaging (Android (ASTC)): FScreenSpaceData ScreenSpaceData = GetScreenSpaceData(UV, false);
UATHelper: Packaging (Android (ASTC)): ^
PackagingResults: Warning: 4 Shader compiler errors compiling global shaders for platform VULKAN_ES3_1_ANDROID:
PackagingResults: Warning: Shader debug info dumped to: “F:/Games Development/Unreal/Dissertation/Saved/ShaderDebugInfo/VULKAN_ES3_1_ANDROID/Global/FCCRStencilMergerPS/0”
PackagingResults: Error: use of undeclared identifier ‘GetScreenSpaceData’
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Warning: E:/Games/Epic/UE_5.1/Engine/Plugins/Experimental/ColorCorrectRegions/Shaders/Private/ColorCorrectRegionsStencilMerger.usf(22,23): Shader FCCRStencilMergerPS, Permutation 0, VF None:
UATHelper: Packaging (Android (ASTC)): /ColorCorrectRegionsShaders/Private/ColorCorrectRegionsStencilMerger.usf(22,23): error: use of undeclared identifier ‘CalcSceneCustomDepth’; did you mean ‘CalcSceneDepth’?
UATHelper: Packaging (Android (ASTC)): float CustomDepth = CalcSceneCustomDepth(UVAndScreenPos.xy);
UATHelper: Packaging (Android (ASTC)): ^~~~~~~~~~~~~~~~~~~~
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Warning: E:/Games/Epic/UE_5.1/Engine/Plugins/Experimental/ColorCorrectRegions/Shaders/Private/ColorCorrectRegionsStencilMerger.usf(): Shader FCCRStencilMergerPS, Permutation 0, VF None:
UATHelper: Packaging (Android (ASTC)): CalcSceneDepth
PackagingResults: Warning: E:/Games/Epic/UE_5.1/Engine/Plugins/Experimental/ColorCorrectRegions/Shaders/Private/ColorCorrectRegionsStencilMerger.usf(22,23): Shader FCCRStencilMergerPS, Permutation 0, VF None:
PackagingResults: Error: use of undeclared identifier ‘CalcSceneCustomDepth’; did you mean ‘CalcSceneDepth’?
PackagingResults: Warning: E:/Games/Epic/UE_5.1/Engine/Plugins/Experimental/ColorCorrectRegions/Shaders/Private/ColorCorrectRegionsStencilMerger.usf(): Shader FCCRStencilMergerPS, Permutation 0, VF None:
LogDerivedDataCache: C:/Users/georg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:31.162 and deleted 0 files with total size 0 MiB. Scanned 16762 files in 15872 folders with total size 448 MiB.
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Warning: E:/Games/Epic/UE_5.1/Engine/Shaders/Private/SceneTexturesCommon.ush(209,7): Shader FCCRStencilMergerPS, Permutation 0, VF None:
UATHelper: Packaging (Android (ASTC)): /Engine/Private/SceneTexturesCommon.ush(209,7): note: ‘CalcSceneDepth’ declared here
UATHelper: Packaging (Android (ASTC)): float CalcSceneDepth(float2 ScreenUV)
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Warning: 4 Shader compiler errors compiling global shaders for platform VULKAN_ES3_1_ANDROID:
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Warning: Shader debug info dumped to: “F:/Games Development/Unreal/Dissertation/Saved/ShaderDebugInfo/VULKAN_ES3_1_ANDROID/Global/FCCRStencilMergerPS/0”
UATHelper: Packaging (Android (ASTC)): E:/Games/Epic/UE_5.1/Engine/Plugins/Experimental/ColorCorrectRegions/Shaders/Private/ColorCorrectRegionsCommon.usf(294,37): Shader FCCRStencilMergerPS, Permutation 0, VF None:
UATHelper: Packaging (Android (ASTC)): /ColorCorrectRegionsShaders/Private/ColorCorrectRegionsCommon.usf(294,37): error: use of undeclared identifier ‘GetScreenSpaceData’
UATHelper: Packaging (Android (ASTC)): FScreenSpaceData ScreenSpaceData = GetScreenSpaceData(UV, false);
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Warning: E:/Games/Epic/UE_5.1/Engine/Plugins/Experimental/ColorCorrectRegions/Shaders/Private/ColorCorrectRegionsStencilMerger.usf(22,23): Shader FCCRStencilMergerPS, Permutation 0, VF None:
UATHelper: Packaging (Android (ASTC)): /ColorCorrectRegionsShaders/Private/ColorCorrectRegionsStencilMerger.usf(22,23): error: use of undeclared identifier ‘CalcSceneCustomDepth’; did you mean ‘CalcSceneDepth’?
UATHelper: Packaging (Android (ASTC)): float CustomDepth = CalcSceneCustomDepth(UVAndScreenPos.xy);
UATHelper: Packaging (Android (ASTC)): ^~~~~~~~~~~~~~~~~~~~
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Warning: E:/Games/Epic/UE_5.1/Engine/Plugins/Experimental/ColorCorrectRegions/Shaders/Private/ColorCorrectRegionsStencilMerger.usf(): Shader FCCRStencilMergerPS, Permutation 0, VF None:
UATHelper: Packaging (Android (ASTC)): CalcSceneDepth
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Warning: E:/Games/Epic/UE_5.1/Engine/Shaders/Private/SceneTexturesCommon.ush(209,7): Shader FCCRStencilMergerPS, Permutation 0, VF None:
UATHelper: Packaging (Android (ASTC)): /Engine/Private/SceneTexturesCommon.ush(209,7): note: ‘CalcSceneDepth’ declared here
UATHelper: Packaging (Android (ASTC)): float CalcSceneDepth(float2 ScreenUV)
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Warning: 4 Shader compiler errors compiling global shaders for platform VULKAN_ES3_1_ANDROID:
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Warning: Shader debug info dumped to: “F:/Games Development/Unreal/Dissertation/Saved/ShaderDebugInfo/VULKAN_ES3_1_ANDROID/Global/FCCRStencilMergerPS/0”
UATHelper: Packaging (Android (ASTC)): E:/Games/Epic/UE_5.1/Engine/Plugins/Experimental/ColorCorrectRegions/Shaders/Private/ColorCorrectRegionsCommon.usf(294,37): Shader FCCRStencilMergerPS, Permutation 0, VF None:
UATHelper: Packaging (Android (ASTC)): /ColorCorrectRegionsShaders/Private/ColorCorrectRegionsCommon.usf(294,37): error: use of undeclared identifier ‘GetScreenSpaceData’
UATHelper: Packaging (Android (ASTC)): FScreenSpaceData ScreenSpaceData = GetScreenSpaceData(UV, false);
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Warning: E:/Games/Epic/UE_5.1/Engine/Plugins/Experimental/ColorCorrectRegions/Shaders/Private/ColorCorrectRegionsStencilMerger.usf(22,23): Shader FCCRStencilMergerPS, Permutation 0, VF None:
UATHelper: Packaging (Android (ASTC)): /ColorCorrectRegionsShaders/Private/ColorCorrectRegionsStencilMerger.usf(22,23): error: use of undeclared identifier ‘CalcSceneCustomDepth’; did you mean ‘CalcSceneDepth’?
UATHelper: Packaging (Android (ASTC)): float CustomDepth = CalcSceneCustomDepth(UVAndScreenPos.xy);
UATHelper: Packaging (Android (ASTC)): ^~~~~~~~~~~~~~~~~~~~
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Warning: E:/Games/Epic/UE_5.1/Engine/Plugins/Experimental/ColorCorrectRegions/Shaders/Private/ColorCorrectRegionsStencilMerger.usf(): Shader FCCRStencilMergerPS, Permutation 0, VF None:
UATHelper: Packaging (Android (ASTC)): CalcSceneDepth
PackagingResults: Warning: E:/Games/Epic/UE_5.1/Engine/Shaders/Private/SceneTexturesCommon.ush(209,7): Shader FCCRStencilMergerPS, Permutation 0, VF None:
PackagingResults: Warning: 4 Shader compiler errors compiling global shaders for platform VULKAN_ES3_1_ANDROID:
PackagingResults: Warning: Shader debug info dumped to: “F:/Games Development/Unreal/Dissertation/Saved/ShaderDebugInfo/VULKAN_ES3_1_ANDROID/Global/FCCRStencilMergerPS/0”
PackagingResults: Error: use of undeclared identifier ‘GetScreenSpaceData’
PackagingResults: Warning: E:/Games/Epic/UE_5.1/Engine/Plugins/Experimental/ColorCorrectRegions/Shaders/Private/ColorCorrectRegionsStencilMerger.usf(22,23): Shader FCCRStencilMergerPS, Permutation 0, VF None:
PackagingResults: Error: use of undeclared identifier ‘CalcSceneCustomDepth’; did you mean ‘CalcSceneDepth’?
PackagingResults: Warning: E:/Games/Epic/UE_5.1/Engine/Plugins/Experimental/ColorCorrectRegions/Shaders/Private/ColorCorrectRegionsStencilMerger.usf(): Shader FCCRStencilMergerPS, Permutation 0, VF None:
PackagingResults: Warning: E:/Games/Epic/UE_5.1/Engine/Shaders/Private/SceneTexturesCommon.ush(209,7): Shader FCCRStencilMergerPS, Permutation 0, VF None:
PackagingResults: Warning: 4 Shader compiler errors compiling global shaders for platform VULKAN_ES3_1_ANDROID:
PackagingResults: Warning: Shader debug info dumped to: “F:/Games Development/Unreal/Dissertation/Saved/ShaderDebugInfo/VULKAN_ES3_1_ANDROID/Global/FCCRStencilMergerPS/0”
PackagingResults: Error: use of undeclared identifier ‘GetScreenSpaceData’
PackagingResults: Warning: E:/Games/Epic/UE_5.1/Engine/Plugins/Experimental/ColorCorrectRegions/Shaders/Private/ColorCorrectRegionsStencilMerger.usf(22,23): Shader FCCRStencilMergerPS, Permutation 0, VF None:
PackagingResults: Error: use of undeclared identifier ‘CalcSceneCustomDepth’; did you mean ‘CalcSceneDepth’?
PackagingResults: Warning: E:/Games/Epic/UE_5.1/Engine/Plugins/Experimental/ColorCorrectRegions/Shaders/Private/ColorCorrectRegionsStencilMerger.usf(): Shader FCCRStencilMergerPS, Permutation 0, VF None:
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Warning: E:/Games/Epic/UE_5.1/Engine/Shaders/Private/SceneTexturesCommon.ush(209,7): Shader FCCRStencilMergerPS, Permutation 0, VF None:
UATHelper: Packaging (Android (ASTC)): /Engine/Private/SceneTexturesCommon.ush(209,7): note: ‘CalcSceneDepth’ declared here
UATHelper: Packaging (Android (ASTC)): float CalcSceneDepth(float2 ScreenUV)
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Errors compiling global shader FCCRStencilMergerPS :
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Display: /ColorCorrectRegionsShaders/Private/ColorCorrectRegionsCommon.usf:294:37: error: use of undeclared identifier ‘GetScreenSpaceData’
UATHelper: Packaging (Android (ASTC)): FScreenSpaceData ScreenSpaceData = GetScreenSpaceData(UV, false);
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Display: /ColorCorrectRegionsShaders/Private/ColorCorrectRegionsStencilMerger.usf:22:23: error: use of undeclared identifier ‘CalcSceneCustomDepth’; did you mean ‘CalcSceneDepth’?
UATHelper: Packaging (Android (ASTC)): float CustomDepth = CalcSceneCustomDepth(UVAndScreenPos.xy);
UATHelper: Packaging (Android (ASTC)): ^~~~~~~~~~~~~~~~~~~~
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Display: CalcSceneDepth
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Display: /Engine/Private/SceneTexturesCommon.ush:209:7: note: ‘CalcSceneDepth’ declared here
UATHelper: Packaging (Android (ASTC)): float CalcSceneDepth(float2 ScreenUV)
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Warning:
UATHelper: Packaging (Android (ASTC)): Script Stack (0 frames) :
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 7999]
UATHelper: Packaging (Android (ASTC)): Failed to compile global shader FCCRStencilMergerPS . Enable ‘r.ShaderDevelopmentMode’ in ConsoleVariables.ini for retries.
PackagingResults: Warning: E:/Games/Epic/UE_5.1/Engine/Shaders/Private/SceneTexturesCommon.ush(209,7): Shader FCCRStencilMergerPS, Permutation 0, VF None:
PackagingResults: Error: Errors compiling global shader FCCRStencilMergerPS :
PackagingResults: Error: use of undeclared identifier ‘GetScreenSpaceData’
PackagingResults: Error: use of undeclared identifier ‘CalcSceneCustomDepth’; did you mean ‘CalcSceneDepth’?
PackagingResults: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 7999]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 7999]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: Failed to compile global shader FCCRStencilMergerPS . Enable ‘r.ShaderDevelopmentMode’ in ConsoleVariables.ini for retries.
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff8e52953c4 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff8e5296ef2 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff8e5294e86 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff8e52776f2 UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff8e529cbce UnrealEditor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff90d3dc090 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff90d39864f UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff90d3e0098 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff90d13f4e2 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff90d1616a3 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6efb0b0ce UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6efb02688 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6efb0296a UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6efb05680 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6efb171b4 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6efb196f2 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffa086026bd KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffa0970dfb8 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: end: stack for UAT
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 7999]
PackagingResults: Error: Failed to compile global shader FCCRStencilMergerPS . Enable ‘r.ShaderDevelopmentMode’ in ConsoleVariables.ini for retries.
PackagingResults: Error: [Callstack] 0x00007ff8e52953c4 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8e5296ef2 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8e5294e86 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8e52776f2 UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8e529cbce UnrealEditor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff90d3dc090 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff90d39864f UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff90d3e0098 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff90d13f4e2 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff90d1616a3 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6efb0b0ce UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6efb02688 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6efb0296a UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6efb05680 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6efb171b4 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6efb196f2 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffa086026bd KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffa0970dfb8 ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Android (ASTC)): Took 139.2380172s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Android (ASTC)): ERROR: Cook failed.
UATHelper: Packaging (Android (ASTC)): (see C:\Users\georg\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Games+Epic+UE_5.1\Log.txt for full exception trace)
UATHelper: Packaging (Android (ASTC)): AutomationTool executed for 0h 2m 48s
UATHelper: Packaging (Android (ASTC)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Android (ASTC)): BUILD FAILED
PackagingResults: Error: Cook failed.
PackagingResults: Error: Unknown Cook Failure

I am getting almost the exact same error. the only thing I can find in it is the “getscreenspacedata” and ‘calcscenecustomdepth’ are undeclared identifiers? but I can not find them within my project to even inspect? Totally new at this any help?

Also been getting the same error, have either of you found a solution?

I had been getting this error too and figured out the solution. The main error in the log points to the plugin “ColorCorrectRegions”.

-Got to Plugins and disable “ColorCorrectRegions”
Apparently that plugin is required for the “nDisplay” plugin too, so that also gets disabled.
I wasn’t using that plugin so I didn’t need them.

Also in my case disabling those plugins now made my project crash on load, could no longer open the project. Some current bug.

-the fix for that was to go to this directory in the project
project\Config\Windows
and delete this file, “WindowsEngine.ini”

Project should now start up, and you will no longer get these shading errors when packaging for android. This worked for me on UE 5.1

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