Android build failed or results in WindowsNoEditor

I’m trying to package Mobile Temle for Android? in UE4.1. No matter what Android option I choose, it results in this error:

MainFrameActions: Packaging (Android (DXT)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Android (DXT)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android (DXT)): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for D:\Unreal Engine\4.1\Engine\Binaries\Win64 with wildcard UE4Game-Win64-Shipping.exe and exclusions 
MainFrameActions: Packaging (Android (DXT)): Stacktrace:    в DeploymentContext.StageFiles(StagedFileType FileType, Strin
MainFrameActions: Packaging (Android (DXT)): g InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName)
MainFrameActions: Packaging (Android (DXT)):    в BaseWinPlatform.StageExecutable(String Ext, DeploymentContext SC, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, StagedFileType InStageFileType, String NewName)
MainFrameActions: Packaging (Android (DXT)):    в BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
MainFrameActions: Packaging (Android (DXT)):    в Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC)
MainFrameActions: Packaging (Android (DXT)):    в Project.CopyBuildToStagingDirectory(ProjectParams Params)
MainFrameActions: Packaging (Android (DXT)):    в BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Android (DXT)):    в BuildCommand.Execute()
MainFrameActions: Packaging (Android (DXT)):    в AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Android (DXT)):    в AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Android (DXT)):    в AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Android (DXT)):    в AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Android (DXT)):    в AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (DXT)): Program.Main: ERROR: No files found to deploy for D:\Unreal Engine\4.1\Engine\Binaries\Win64 with wildcard UE4Game-Win64-Shipping.exe and exclusions 
MainFrameActions: Packaging (Android (DXT)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (DXT)): copying UAT log files...
MainFrameActions: Packaging (Android (DXT)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android (DXT)): BUILD FAILED

Why the hell it seeks for UE4Game-Win64-Shipping at all? I don’t want to package it for Win64. This is when I’m trying to make “shipping” package. When I set mode to “development” I get “WindowsNoEditor” folder with windows EXEs inside.

When I’m trying to deploy it through “Launch” button, it actually works, and I get an Mobile-armv7.apk. Although it doesn’t work on my Tegra 3 device somewhy, nor on SGS, but this is another story.

So, UE4 actually has all it needs to build an mobile package, but why then it works only trough “launch” button?

Hello yaapelsinko,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.

Thank you.