LogPlayLevel:Display: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel:Display: Program.Main: ERROR: Exception in Android.Automation: ??ü ??? ??ü?? ?ν??Ͻ??? ??? ?ʾҽ??ϴ?.
LogPlayLevel:Display: Stacktrace: ??ġ: AndroidPlatform.PostBuildTarget(UE4Build Build, String ProjectName, String UProjectPath, String Config) ??? c:\UnrealEngine\Engine\Source\Programs\AutomationTool\Android\AndroidPlatform.Automation.cs:?? 393
LogPlayLevel:Display: ??ġ: AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity) ??? c:\UnrealEngine\Engine\Source\Programs\AutomationTool\UE4Build.cs:?? 323
LogPlayLevel:Display: ??ġ: AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity) ???? c:\UnrealEngine\Engine\Source\Programs\AutomationTool\UE4Build.cs:?? 1223 LogPlayLevel:Display: ??ġ: Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) ???? c:\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:?? 111 LogPlayLevel:Display: ??ġ: BuildCookRun.DoBuildCookRun(ProjectParams Params) ???? c:\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:?? 234 LogPlayLevel:Display: ??ġ: BuildCommand.Execute() ???? c:\UnrealEngine\Engine\Source\Programs\AutomationTool\BuildCommand.cs:?? 37 LogPlayLevel:Display: ??ġ: AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary`1 Commands) ??? c:\UnrealEngine\Engine\Source\Programs\AutomationTool\Automation.cs:?? 357
LogPlayLevel:Display: ??ġ: AutomationTool.Automation.Process(String[] CommandLine) ??? c:\UnrealEngine\Engine\Source\Programs\AutomationTool\Automation.cs:?? 325
LogPlayLevel:Display: ??ġ: AutomationTool.Program.MainProc(Object Param) ??? c:\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:?? 88
LogPlayLevel:Display: ??ġ: AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) ??? c:\UnrealEngine\Engine\Source\Programs\AutomationTool\Utils.cs:?? 568
LogPlayLevel:Display: ??ġ: AutomationTool.Program.Main() ??? c:\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:?? 48
LogPlayLevel:Display: Program.Main: ERROR: ??ü ??? ??ü?? ?ν??Ͻ??? ??? ?ʾҽ??ϴ?.
LogPlayLevel:Display: copying UAT log files…
LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel:Display: BUILD FAILED
This error was displayed from Output Log when I packaged or lanched android.
I found this comment but followed to comment to say that build each of the .Automation scripts, I still don’t lanch or package my project.
I builded .Automation scripts when I set my environment to Development Win64.
also, I builded package by using Visual Studio 2013 and played this builded app in my galaxy S3 ( SHW_M440S).
but this failed to launch the builded app. the app immediately turned off.
Plz, help me.