Trying to launch to Android device, keep getting this error, i have manually pointed UE4 to where the Android SDK, ndk and such are in the setting, this didnt fix the error.
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -post-build:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: debug:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -code-gen:
LogPlayLevel: UnrealBuildTool: [mergemanifest] Found Deleted Target File
LogPlayLevel: UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
LogPlayLevel: UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
LogPlayLevel: UnrealBuildTool: [echo] Handling aidl files...
LogPlayLevel: UnrealBuildTool: [aidl] Found 1 AIDL files.
LogPlayLevel: UnrealBuildTool: [aidl] Compiling 1 AIDL files.
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Handling RenderScript files...
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Handling Resources...
LogPlayLevel: UnrealBuildTool: [aapt] Found Deleted Target File
LogPlayLevel: UnrealBuildTool: [aapt] Generating resource IDs...
LogPlayLevel: UnrealBuildTool: [echo] ----------
LogPlayLevel: UnrealBuildTool: [echo] Handling BuildConfig class...
LogPlayLevel: UnrealBuildTool: [buildconfig] Generating BuildConfig class.
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -pre-compile:
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: -compile:
LogPlayLevel: UnrealBuildTool: [javac] Compiling 82 source files to F:\Unreal Projects\BASIXDIRIV\Endless\Intermediate\Android\APK\bin\classes
LogPlayLevel: UnrealBuildTool: [javac] F:\Unreal Projects\BASIXDIRIV\Endless\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:57: error: cannot find symbol
LogPlayLevel: UnrealBuildTool: [javac] import com..android.gms.common.api.GoogleApiClient;
LogPlayLevel: UnrealBuildTool: [javac] ^
LogPlayLevel: UnrealBuildTool: [javac] symbol: class GoogleApiClient
LogPlayLevel: UnrealBuildTool: [javac] location: package com..android.gms.common.api
LogPlayLevel: UnrealBuildTool: [javac] F:\Unreal Projects\BASIXDIRIV\Endless\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:58: error: cannot find symbol
LogPlayLevel: UnrealBuildTool: [javac] import com..android.gms.common.GooglePlayServicesUtil;
LogPlayLevel: UnrealBuildTool: [javac] ^
LogPlayLevel: UnrealBuildTool: [javac] symbol: class GooglePlayServicesUtil
LogPlayLevel: UnrealBuildTool: [javac] location: package com..android.gms.common
LogPlayLevel: UnrealBuildTool: [javac] F:\Unreal Projects\BASIXDIRIV\Endless\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:100: error: package GoogleApiClient does not exist
LogPlayLevel: UnrealBuildTool: [javac] GoogleApiClient.ConnectionCallbacks,
LogPlayLevel: UnrealBuildTool: [javac] ^
LogPlayLevel: UnrealBuildTool: [javac] F:\Unreal Projects\BASIXDIRIV\Endless\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:101: error: package GoogleApiClient does not exist
LogPlayLevel: UnrealBuildTool: [javac] GoogleApiClient.OnConnectionFailedListener
LogPlayLevel: UnrealBuildTool: [javac] ^
LogPlayLevel: UnrealBuildTool: [javac] F:\Unreal Projects\BASIXDIRIV\Endless\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:147: error: cannot find symbol
LogPlayLevel: UnrealBuildTool: [javac] private GoogleApiClient googleClient;
LogPlayLevel: UnrealBuildTool: [javac] ^
LogPlayLevel: UnrealBuildTool: [javac] symbol: class GoogleApiClient
LogPlayLevel: UnrealBuildTool: [javac] location: class GameActivity
LogPlayLevel: UnrealBuildTool: [javac] F:\Unreal Projects\BASIXDIRIV\Endless\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:722: error: cannot access Api
LogPlayLevel: UnrealBuildTool: [javac] .addApi(Plus.API).addScope(Plus.SCOPE_PLUS_LOGIN)
LogPlayLevel: UnrealBuildTool: [javac] ^
LogPlayLevel: UnrealBuildTool: [javac] class file for com..android.gms.common.api.Api not found
LogPlayLevel: UnrealBuildTool: [javac] F:\Unreal Projects\BASIXDIRIV\Endless\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:718: error: package GoogleApiClient does not exist
LogPlayLevel: UnrealBuildTool: [javac] googleClient = new GoogleApiClient.Builder(this)
LogPlayLevel: UnrealBuildTool: [javac] ^
LogPlayLevel: UnrealBuildTool: [javac] F:\Unreal Projects\BASIXDIRIV\Endless\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:1283: error: method does not override or implement a method from a supertype
LogPlayLevel: UnrealBuildTool: [javac] @Override
LogPlayLevel: UnrealBuildTool: [javac] ^
LogPlayLevel: UnrealBuildTool: [javac] F:\Unreal Projects\BASIXDIRIV\Endless\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:1318: error: method does not override or implement a method from a supertype
LogPlayLevel: UnrealBuildTool: [javac] @Override
LogPlayLevel: UnrealBuildTool: [javac] ^
LogPlayLevel: UnrealBuildTool: [javac] F:\Unreal Projects\BASIXDIRIV\Endless\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:1325: error: method does not override or implement a method from a supertype
LogPlayLevel: UnrealBuildTool: [javac] @Override
LogPlayLevel: UnrealBuildTool: [javac] ^
LogPlayLevel: UnrealBuildTool: [javac] Note: Some input files use or override a deprecated API.
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: [javac] Note: Recompile with -Xlint:deprecation for details.
LogPlayLevel: UnrealBuildTool: BUILD FAILED
LogPlayLevel: UnrealBuildTool: [javac] 10 errors
LogPlayLevel: UnrealBuildTool: C:\\android-sdk-windows\tools\ant\build.xml:716: The following error occurred while executing this line:
LogPlayLevel: UnrealBuildTool: C:\\android-sdk-windows\tools\ant\build.xml:730: Compile failed; see the compiler error output for details.
LogPlayLevel: UnrealBuildTool:
LogPlayLevel: UnrealBuildTool: Total time: 24 seconds
LogPlayLevel: UnrealBuildTool: UnrealBuildTool Exception: System.IO.FileNotFoundException: Could not find file 'F:\Unreal Projects\BASIXDIRIV\Endless\Intermediate/Android/APK/bin/SimulationStation-debug.apk'.
LogPlayLevel: UnrealBuildTool: File name: 'F:\Unreal Projects\BASIXDIRIV\Endless\Intermediate/Android/APK/bin/SimulationStation-debug.apk'
LogPlayLevel: UnrealBuildTool: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: UnrealBuildTool: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: UnrealBuildTool: at UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk)
LogPlayLevel: UnrealBuildTool: at UnrealBuildTool.UEDeployAndroid.PrepTargetForDeployment(UEBuildTarget InTarget)
LogPlayLevel: UnrealBuildTool: at UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs(String[] Arguments)
LogPlayLevel: CommandUtils.Run: Run: Took 135.5695737s to run UnrealBuildTool.exe, ExitCode=5
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Unreal Engine\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe SimulationStation Android Shipping -Project="F:\Unreal Projects\BASIXDIRIV\Endless\SimulationStation.uproject" "F:\Unreal Pr
ojects\BASIXDIRIV\Endless\SimulationStation.uproject" -remoteini="F:\Unreal Projects\BASIXDIRIV\Endless" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.11.06-20.41.05.txt'
LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
LogPlayLevel: at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
LogPlayLevel: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest)
LogPlayLevel: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: at AutomationTool.BuildCommand.Execute()
LogPlayLevel: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
LogPlayLevel: at AutomationTool.Automation.Process(String[] Arguments)
LogPlayLevel: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
LogPlayLevel: at AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 136.127607
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error