Android build crashes when joining server

I have a simple setup where I want an Android device (a Samsung Galaxy Tab S8) to connect as a client to a server that I have on a Windows machine.
The Android app crashes when I try to connect though. The app works fine otherwise.

The Blueprint is very simple: From a widget button I just Open Level with the IP address to the Windows machine.

I should say that I can connect fine with another Windows machine on the same network, so no network issues going on.

Is there something extra you need to do when starting a multiplayer game on an Android specifically? :slight_smile: