Hi there,
I’m struggling to successfully package and launch my game on Android. I’ve corrected other warnings and errors but I keep running into the following
[2019.05.02-14.36.29:771][ 0]LogRendererCore: FGlobalReadBuffer::InitRHI
[2019.05.02-14.36.29:771][ 0]LogRendererCore: FGlobalReadBuffer::InitRHI
[2019.05.02-14.36.29:771][ 0]LogRendererCore: FGlobalReadBuffer::InitRHI
[2019.05.02-14.36.29:771][ 0]LogRHI: Texture pool is 1000 MB (of 3454 MB total graphics mem)
[2019.05.02-14.36.29:771][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global and no native library supported.
[2019.05.02-14.36.29:771][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global_SC and no native library supported.
[2019.05.02-14.36.29:771][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MapNames and no native library supported.
[2019.05.02-14.36.29:771][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MapNames_SC and no native library supported.
[2019.05.02-14.36.29:771][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MapNames and no native library supported.
[2019.05.02-14.36.29:771][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MapNames_SC and no native library supported.
[2019.05.02-14.36.29:771][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: LoadingScreen and no native library supported.
[2019.05.02-14.36.29:771][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: LoadingScreen_SC and no native library supported.
[2019.05.02-14.36.29:771][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: LoadingScreen and no native library supported.
[2019.05.02-14.36.29:771][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: LoadingScreen_SC and no native library supported.
[2019.05.02-14.36.29:771][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AnimationSharing and no native library supported.
[2019.05.02-14.36.29:771][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AnimationSharing_SC and no native library supported.
[2019.05.02-14.36.29:771][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AnimationSharing and no native library supported.
[2019.05.02-14.36.29:771][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AnimationSharing_SC and no native library supported.
[2019.05.02-14.36.29:771][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
[2019.05.02-14.36.29:771][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
[2019.05.02-14.36.29:771][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
[2019.05.02-14.36.29:771][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
[2019.05.02-14.36.29:771][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
[2019.05.02-14.36.29:771][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
[2019.05.02-14.36.29:771][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
[2019.05.02-14.36.29:771][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
[2019.05.02-14.36.29:771][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
[2019.05.02-14.36.29:771][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
[2019.05.02-14.36.29:771][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
[2019.05.02-14.36.29:771][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
[2019.05.02-14.36.29:771][ 0]LogMaterial: Verifying Global Shaders for SF_VULKAN_ES31_ANDROID_NOUB
[2019.05.02-14.36.29:835][ 0]LogSlate: Using FreeType 2.4.12
[2019.05.02-14.36.29:835][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2019.05.02-14.36.29:852][ 0]LogVulkanRHI: Display: Requested PixelFormat 18 not supported by this swapchain! Falling back to supported swapchain format...
[2019.05.02-14.36.29:852][ 0]LogVulkanRHI: Display: Queue Family 0: Supports Present
[2019.05.02-14.36.29:852][ 0]LogVulkanRHI: Display: Queue Family 0: Supports Present
[2019.05.02-14.36.31:003][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: HellsAsylum and no native library supported.
[2019.05.02-14.36.31:003][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: HellsAsylum_SC and no native library supported.
[2019.05.02-14.36.31:003][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 56736 of 0 tasks for precompile.
[2019.05.02-14.36.31:003][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: HellsAsylum and no native library supported.
[2019.05.02-14.36.31:003][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: HellsAsylum_SC and no native library supported.
[2019.05.02-14.36.31:003][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 56704 of 0 tasks for precompile.
[2019.05.02-14.36.31:003][ 0]LogRHI: Display: Failed to open default shader pipeline cache for HellsAsylum using shader platform 21.
My device is a Samsung Galaxy S10 that is currently up to date and plugged in to front panel USB (already tried USB on motherboard no difference). I’ve deleted than recompiled the project, shaders, cooked files, I’ve disabled shared shader code. I can run a packaged Windows build in Vulkan and the game will run as expected. Is this a known issue at this time?