I have uploaded multiple APKs with different texture compression (with filters) to the play store for beta testing.
In the devices I have tested so far, 2 out of a total of 3, show a black screen after launch.
The launch screens are displayed correctly, and when the main menu of my game should have appeared, I get the black screen, but I can hear the menu music playing.
The devices experiencing the issue are
Samsung Galaxy S5 (using ATC)
Samsung Note 4 (using ASTC)
The device that does not have an issue is my own Nexus 5, which I also use for tests during development.
I am attaching the logcat from the samsung galaxy s5.
I went to the SDKmanager.exe, then a list appears of api versions tu install, I’ve selected the most popular ones, installed them, restarted unreal, built the game and the problem was solved.