I’m having trouble packaging an app for Unreal Engine 5.1 and 5.2 on the Meta Quest 2 headset. My goal is to run the app directly on the headset without needing a PC. I’ve followed a YouTube tutorial on packaging for Oculus Quest 2 - Unreal Engine 5 VR (Packaging for Oculus Quest 2 - Unreal Engine 5 VR Tutorial - YouTube), but I haven’t had any success. If anyone knows of a better tutorial or has any advice on how to package an Android app to run directly on a Quest 2 headset, I would greatly appreciate it.
At what step are you having trouble?