Android app crashes using ShowExternalLogin node and For Distribution build

Hi guys,

I am trying to integrate GooglePlay services to my game so that I can use Android snapshots for cloud saves.

I activated everything properly I think (licence key, app ID, Game.build.cs file modified…) but when I click on the button calling the node in the app, it crashes.
I checked the log and it tells me StartShowLoginUITask Game Services was null.

I found that building in Shipping For Distribution could fix this, but when I do that, my game instantly crashes when starting…

I activated logs in Shipping builds but it tells me nothing specific (I can’t find errors or crashes).

Does anyone have an idea?