Dear Community
I want to distribute my game to “x86”,“x86_64”,“arm64-v8a”,“armeabi-v7a”.
From UI “arm64-v8a”,“armeabi-v7a” selectible, but somehow unreal engine deletes, .so files under jnilibs.
UATHelper: Packaging (Android (ETC1)): Copied file D:\MobileGames\EBall\Intermediate\Android\APK\gradle\app\src\main\jniLibs\arm64-v8a\libgnustl_shared.so.
UATHelper: Packaging (Android (ETC1)): Copied file D:\MobileGames\EBall\Intermediate\Android\APK\gradle\app\src\main\jniLibs\arm64-v8a\libUE4.so.
UATHelper: Packaging (Android (ETC1)): Deleting unneeded file D:\MobileGames\EBall\Intermediate\Android\APK\gradle\app\src\main\jniLibs\armeabi-v7a\libgnustl_shared.so.
UATHelper: Packaging (Android (ETC1)): Deleting unneeded file D:\MobileGames\EBall\Intermediate\Android\APK\gradle\app\src\main\jniLibs\armeabi-v7a\libUE4.so.
Even if I use android studio to make aab. Its not including or creating .so files under jnilibs (Since unreal compiles and puts file no way to do it over android studio)
I want to keep them both and additionaly I want to add “x86”,“x86_64” .so files to my aab.
Looking for a long time over internet. No solution.
I know how to implement ndk and split for multi aab support.
I need help.