I created a small project to test the Unreal Engine in conjunction with a Third-Party lib. This lib is dynamically linked into the project. The apk file can build and install successful, but the program crashes when I launch the game. This should be the missing .so file, which doesn’t appear in the apk. So I tested to pack my own apk with the needed .so file and I got the same result.
So does anybody know how to handle with Third-Party libs on Android?