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Android and Third-Party libs

Hi,

I created a small project to test the Unreal Engine in conjunction with a Third-Party lib. This lib is dynamically linked into the project. The apk file can build and install successful, but the program crashes when I launch the game. This should be the missing .so file, which doesn’t appear in the apk. So I tested to pack my own apk with the needed .so file and I got the same result.

So does anybody know how to handle with Third-Party libs on Android?

I bump this post, i’m interested too.
The only procedure similar that i could find in the forum is that one here https://forums.unrealengine.com/showthread.php?3504-Android-Java-Libraries-in-UE4-Game-(OUYA-SDK-Google-Play-Game-Services-etc-)&highlight=android+plugins
Is there anything stable to follow? Also in a more general way (i mean, just calling an own activity from C++/Blueprints)