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Android and Third-Party libs

Hi,

I created a small project to test the Unreal Engine in conjunction with a Third-Party lib. This lib is dynamically linked into the project. The apk file can build and install successful, but the program crashes when I launch the game. This should be the missing .so file, which doesn’t appear in the apk. So I tested to pack my own apk with the needed .so file and I got the same result.

So does anybody know how to handle with Third-Party libs on Android?

I bump this post, i’m interested too.
The only procedure similar that i could find in the forum is that one here https://forums.unrealengine.com/showthread.php?3504-Android-Java-Libraries-in-UE4-Game-(OUYA-SDK-Google-Play-Game-Services-etc-)&highlight=android+plugins
Is there anything stable to follow? Also in a more general way (i mean, just calling an own activity from C++/Blueprints)

You could change a lot of things in unreal android using source code
.i Am done creating Course for Udemy about Android in Unreal’s Environment where i have explained how to implement Andorid Native Code with details .Make sure to check the demo it would come in around 4 days as it is now under approval.
Few of the topics of the course are

  1. Adding Custom made Library inside Unreal using Jitpack
    0.1-a. Adding Code to Github to access as library.
    0.2-b Adding View over UE4 View.
    0.3-b Basic to Advance explanation.
  2. Creating ImagePicker and Video Picker using Java in UE4 without Plugin like one their is in Unreal Marketplace.
  3. Creating Qr Code
    3.Scanning Qr Code
    4.Reviewing App
    5.Compete Firebase Database Implementation with Blueprint Support
    6.Creating Third Party Plugins(example adding SHA256 external code as third party library with C/C#/C++ code).
    7.Building .a and .so libraries for android arm8 and arm7va in Third Party plugin.
    8.Blueprint Support for C/C++ code.
    and detail explanation of GameActivity and other details which will definitely help you understand how android is handy for Ue4 too. as their is no much documentation for Android so if you are developing a Game or App in Ue4 and need android native code with JNI than make sure to have look at the course.
    COURSE=>ANDROID IN UNREAL ENVIRONMENT.

any other doubt about android make sure to post me i will help as much i know.