I am making a Infinite Runner for Android. I test the game on PC and the speed is fast engough, but when I build to Android, the game seems slower, not as lag, just objects move slower. Anyway i can fix this so both speeds are the same?
- PC GTX 680
- Android Galaxy S5
Tick event works by executing on every frame so less frames on android means less times the move event is executed.
There is an output in Tick called Delta Time which allows you to modify your values based on time rather than ticks. Just multiply it with your speed. Think of it as “Units per second”
I’ve the same problem, did u find any real solution?