I’ve been playing around with Unreal 4.7.2 - just to evaluate it for my development purposes.
I’m running on a Nexus7 2012.
The third person blueprint - runs about 10-15 fps out of the box
several optimizations (Lightmaps,statics e.t.c.) I can get it to run about 35fps. But really its a scene with less than 20 objects all extremely low polys and 1 skinned character.
Is there anyway to get this running at 60fps? I mean the citadel demo runs at avg 55fps and has so many verts/poly details
I’m wondering now was that actually made with unreal
I’m guessing the mobile builds use some deferred rendering or something?
I tried turning the GBuffer option in Settings->Project Settings->Renderer->Lighting->GBuffer
but I get a black scene - that will not package at all (packaging hangs)
I really like the Unreal workflow and tools, blueprint and all that jazz - it’s excellent, but the 3D performance at the moment on my Nex7 is just ridiculously slow.