Android 16 (API level 36) by Aug31

Here it is again, the yearly requirement update from google for android. As usual, current Unreal is not support for the requirements. What do? Just let our apps die until Epic has decided to come around and fix this?

ps. I don’t get this. Why can’t epic release support for new API before hand. I just spent 3 months moving and rebuilding everything for the new IOS requirements. Don’t they know it takes time to upgrade and google and ios has their cycle update on the clock every year? I mean, if I migrate to the latest unreal version, I would expect it to work for at least another year or so. Now it’s not even 3 months. Who could work in developer hell like this?

Please Epic, at lest give us some updates on when API 36 will be here.

Hate to mention, but Unity already supported 16 since July last year…

Hello?

upgrade your ndk to r30, then android sdk api-36 ready to go.

Wish it was that easy. Have you tested it yet?

I have no idea what requirement is changed for the new Gradle. I rather wait for official answer before upgrading engine on my own.

Hello? Epic?

Umm… Any epic staff reading at all?

Hello, can you hear me?

So hello from the other side..
I must’ve called a thousand times…

(Feel free to sing along.)

10 days left…Epic?

3 days until Aug31… I don’t understand why no one is on fire about this?

Wow everyone is uploading their android game today. Usually it take me a half hours, now it’s 1 hour and i could obly get 20% uploaded.

What engine version were you able to do it? 5.8 or did you manage an earlier engine version?

Well I did managed to updated 5.7 to android 16 thx to ChatGpt for most of the heavy lifting. You kinda have to rewrite a bunch of stuff on billing file. But hey, I guess AI is your new super-power.

No thx to epic for absolutely 0 help. (We shouldn’t even have to this ourselves. It’s their job. I’ll bet I’ll have this problem again next year when 17 is forced upon us.)

1 Like

Thanks for the update!

By the way I managed to do a backporting to UE5.6. As you said it: Needs a little bit of creative work to make Gradle work but it is possible

I was able to makea an API 36 build from UE5.6

I’m facing the same problem but i can’t find a solution and my game is one of the most downloaded on the play store, i’m so lost! Could you help? If you have discord, please contact me if you want: themax0 is my nickname, i’ll be so glad. Thanks in advance :slight_smile:

Wishing everyone well! So, how’s it going with SDK 36 for Android? Any news regarding the 5.7 versions? It would be good to be able to build the AAB with the new update by November 1.

I’m having the same issues and i have to fix that before nov.1 (5.7). :confused: