Hi, I had a similar bug when I tried to upload game to Google Play Console last year. The game launched completely normally after packaging, but after sending to the console, the game crashed at startup. I was suffering with API 33 then. Now, apparently, the same problem with API 34. If you disable Automatic Integrity Protection in the Google Play console, the game starts normally and does not crash on startup, even if the Google PAD plugin is enabled.
