So, starting November 2022 all new apps and updates on Google Play must target API 31 (Android 12) .
Unreal Engine 4 compiles well if you set target level to 31, but Google Play won’t allow to upload your app, because there are some issues in AndroidManifers.xml. You might see this error:
Hi! Make sure you have plugin installed and enabled in “Plugins Manager” screen. Also, after compile, you can check the effect, by opening Intermediate/Android/arm64/AndroidManifest.xml.
android:exported attribute must be in every receiver, service and activity tags. If it is not, then plugin might be not installed correctly or disabled.
If you still get the errors, fell free to PM me in Discord: Flakky#8322
Thanks man for this AMAZING help. It’s a shame that Epic does not give proper support for Android Developers. Now I see why majority of mobile game developers prefer unity, even though UE has power to make some AMAZING mobile games. Cheers!
Alexander, Playstore asks for API 33, have you made any plugin for this or have some advise? Or the plugin should work for API? I followed most of the advises I found in the forums, but still have the same error during uploading the game on the playstore… I wonder why should we face this error while on the game settings we clearly state the android:exported=“true”…
strugling for days and days with this :(((