Andrew Shapor - Field Refueling Props

This asset pack features WW2-era German light drum trailers, including single- and dual-drum versions. The models can be used as historically accurate assets or as part of a more general vintage fuel station theme. This asset’s modularity also allows you to achieve both brand-new and fully weathered looks for the props.

Includes:

  • 2 types of canisters, with an additional movable blueprint featuring a cap using constraints

  • 3 types of fuel drums

  • 2 modular trailer versions with adjustable elements

  • 5 separate trailer parts to be used as props

  • 4 pipes as static props

An overview level is included, showcasing pre-made asset variations and providing additional explanations of the setup.

The pack provides a wide variety of props for creating field refueling scenes, with a strong focus on flexibility and variation. Modular elements and adjustable setups help reduce visual repetition and allow you to adapt the assets to your specific needs. Materials are fully customizable, enabling metal or painted variations, color adjustments, and the option to add or remove historical markings. With strong optimization, this asset provides:

  • Modular elements. Static meshes that allow you to customize trailers depending on the look you want. In the demo level, they are set up in an actor hierarchy and can be grouped, merged, or used as they are.

  • Separate parts. Static meshes include additional polygons representing bolt holes and other details, allowing for more accurate props in your scene.

All models use UVs and textures optimized for games at 10.24 texel density, and are imported at 2× resolution to support up to 20.48 texel density. In the texture settings "Num Cinematic Mip Levels" is set to 1.

Material organized into separate sections and can be rebuilt into a layered system. It use general elements and logic that can be easily integrated into any master material setup. UVs are designed appropriately to support virtual texture conversion.

LODs are properly adjusted and tested.

Custom collisions use box shapes only.

Navigation data is disabled for small props.

Actors in the overview level have preset centers of mass for easy conversion to movable objects.