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Video Preview on YouTube: https://youtu.be/BwHtqPo_bOA
Textures:
all texture map 4096x4096 (you can reduce the image size)
6 skins of body
4 skins of fur
36 textures
14 materials
6 animations:
attack (x1)
walking (x1)
idle (x2)
death (x1)
gethit (x1)
Polycount of Minimum Skin (no fur):
verts 5903
tris 11416
Polycount of Maximum Skin (full fur):
verts 15889
tris 16456
Be sure to read below:
This Character rig is based on UE4 Mannequin skeleton. You can easily retarget to UE5.
The main bones hierarchy has remained untouched for easy retargeting. With additional bones you can apply physics to different parts.
In the model it is desirable to use a shader with a two-sided display of polygons.
I am always ready to help you and answer any questions
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