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Video Preview on YouTube: https://youtu.be/T725ir2Hs0A
Textures:
all texture map 4096x4096
7 skins
62 textures
18 materials
20 animations:
attack (x3)
walking (x2)
run straight/back (x4)
strafe LR (x4)
idle (x4)
death (x2)
gethit (x1)
Polycount of Minimum Skin (no hair and other):
verts 12230
tris 20631
Polycount of Maximum Skin (with hair):
verts 29544
tris 39677
Be sure to read below:
This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy has remained untouched for easy retargeting. With additional bones you can apply physics to different parts.
In the model it is desirable to use a shader with a two-sided display of polygons.
* I am always ready to help you and answer any questions *
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