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Video Preview on YouTube: https://youtu.be/O2av77TuPts
Textures:
all texture map 4096x4096 (you can reduce the image size)
4 skins of body
18 textures
11 materials
6 animations:
attack (x1)
walking (x1)
idle (x2)
death (x1)
gethit (x1)
Polycount of Minimum Skin:
verts 6918
tris 10482
Polycount of Maximum Skin:
verts 16904
tris 15580
Be sure to read below:
This Character rig is based on UE4 Mannequin skeleton. You can easily retarget to UE5.
The main bones hierarchy has remained untouched for easy retargeting. With additional bones you can apply physics to different parts.
In the model it is desirable to use a shader with a two-sided display of polygons.
I am always ready to help you and answer any questions
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