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PREVIEW on YouTube:: https://youtu.be/3eFMes7M7Ns
Textures:
all texture map 4096x4096 (you can reduce the image size)
4 skins of body, 3 skins of armor, 2 skin of weapon
61 textures
15 materials
24 animations:
attack (x4)
walking (x2)
run straight/back (x4)
strafe LR (x4)
idle (x4)
death (x2)
gethit (x4)
Polycount of Minimum Skin (no armor and weapon):
verts 6262
tris 12447
Polycount of Maximum Skin (full armor and weapon):
verts 14749
tris 28820
Be sure to read below:
This Character rig is based on UE4 Mannequin skeleton. You can easily retarget to UE5.
The main bones hierarchy has remained untouched for easy retargeting. With additional bones you can apply physics to different parts.
In the model it is desirable to use a shader with a two-sided display of polygons.
* I am always ready to help you and answer any questions *
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