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Video Preview on YouTube: https://youtu.be/H4ag9PL7kyA
TOP TIP FOR EVERYONE:
I create my projects in Unreal Engine 4.18, so you can easily use my characters in UE 4.19–5.xx projects. You can quickly transfer a character from my 4.18 scene to your own project, even in UE 5.7.All my characters are built on the UE4 skeleton, since there’s an incredible number of existing animations for it — and you can easily retarget them to the UE5 skeleton later if needed.
Textures:
all texture map 4096x4096 (you can reduce the image size)
3 skins of body
5 textures
3 materials
13 animations:
attack (x4)
walking (x1)
run (x2)
idle (x2)
death (x2)
gethit (x2)
Polycount of Skin:
verts 6658
tris 13131
Be sure to read below:
This Character rig is based on UE4 Mannequin skeleton. You can easily retarget to UE5.
The main bones hierarchy has remained untouched for easy retargeting. With additional bones you can apply physics to different parts.
I am always ready to help you and answer any questions
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