Andrew Ermakov - "Dad and Son, Rednecks, Zombies" - Set of Game Ready Characters

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Video Preview on YouTube: https://youtu.be/yAm8IlI9qHU

Textures:

  • all texture map 4096x4096 (you can reduce the image size)

  • 14 skins of body

  • 12 skins of cloth

  • 43 textures

  • 26 materials

10 animations:

  • attack (x2)

  • walking (x1)

  • run (x2)

  • idle (x2)

  • death (x1)

  • gethit (x2)

Polycount of Minimum Skin:

  • verts 17316

  • tris 33915

Polycount of Maximum Skin:

  • verts 19580

  • tris 37804

Be sure to read below:

  • This Character rig is based on UE4 Mannequin skeleton. You can easily retarget to UE5.

The main bones hierarchy has remained untouched for easy retargeting. With additional bones you can apply physics to different parts.

  • In the model it is desirable to use a shader with a two-sided display of polygons.

I am always ready to help you and answer any questions

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