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Video Preview on YouTube: https://youtu.be/yAm8IlI9qHU
Textures:
all texture map 4096x4096 (you can reduce the image size)
14 skins of body
12 skins of cloth
43 textures
26 materials
10 animations:
attack (x2)
walking (x1)
run (x2)
idle (x2)
death (x1)
gethit (x2)
Polycount of Minimum Skin:
verts 17316
tris 33915
Polycount of Maximum Skin:
verts 19580
tris 37804
Be sure to read below:
This Character rig is based on UE4 Mannequin skeleton. You can easily retarget to UE5.
The main bones hierarchy has remained untouched for easy retargeting. With additional bones you can apply physics to different parts.
In the model it is desirable to use a shader with a two-sided display of polygons.
I am always ready to help you and answer any questions
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