Controlled Tank pawn for Unreal Engine 5.4
Description
Immerse yourself in a world of realism and power with the Controlled Tank Infantry for Unreal Engine. Elevate your project to a new level of combat experience today!
Integrate Power and Realism into Your Project:
Realistic Control: Seamlessly integrate this powerful machine into your project using the Chaos Vehicle Movement component, providing smooth and precise control.
Multiplayer / Replication: Play as Host or Dedicated Server: The tank supports replication and can be used in multiplayer setups as a Host (Listen Server) or on a Dedicated Server, enabling synchronized gameplay and effects across the network.
Crew Voice Lines (Neural TTS): Includes crew voice lines generated with Neural TTS, with delay/queue handling to prevent overlap and keep playback natural.
Physical Suspension and Antennas: Experience fully functioning physical suspension and simulated antenna physics, giving your tank a realistic look and feel.
Realistic Firing: Open fire with the main cannon and auxiliary machine gun with high-quality FX effects and sounds, along with a gunner's sight and main gun view and animation of the shot shell cartridge
Dynamic Simulation: Feel the dynamics of the tank tracks with their sagging and tension system, as well as a smoke shall system to enhance tactical capabilities on the battlefield.
Immersive Sound Experience: Enjoy reverberated sounds for internal playback and realistic tank driving sounds, enhancing the atmosphere of battle.
Simple Integration and Control: With easy integration and compatibility with DualShock 4 or DualSense, starting tank driving is easy and convenient.
Dynamic Dirt Effects: The model features dynamic dirt material, adding realism and authenticity to the visual experience.
Please Note: This is an early version of the product, which will continue to be updated and improved over time.
Undriveable version of the product
You can evaluate the functionality in this Demo v0.7.0
Version 0.8.0 — Major Update: Multiplayer & Core Blueprint Refactor
Multiplayer / Networking
Added Replication
Added support for both Host (Listen Server) and Dedicated Server workflows
Added Replay recording / playback support
Refactor & Performance
Major Blueprint optimization pass (a significant portion of core BP logic was reworked)
Optimized the track spline simulation function
Refactored the weapon system into a Blueprint Struct for cleaner architecture and easier maintenance
Moved part of variable updates to Dispatchers (reduced unnecessary updates / cleaner update flow)
Fixes
Fixed incorrect ballistic calculator impact point display at extremely large distances
Technical Details
Features:
it is possible to use DualShock 4 or Dualsences.
HQ FX
HQ sounds.
Fully functioning physical suspension
High detail of the model and textures
Flexible dynamic contamination material
Fully debugged firing system consisting of a main caliber and machine gun.
and more...
Number of unique grids:
A grid that includes tracks:
Verticles: 322469
Triangles: 600692
Grid, without tracks:
Verticles: 183473
Triangles: 322700
LOD:
None
Number of materials and copies of materials:
4 Materials
16 Material Instance of which 10 belong to the tank
Number of textures:
4k textures, a total of 54 textures
Supported development platforms:
It can be used on any platform except Android and iOS.
To use DualShock 4 or Dualsenses, the "Win DualShock" plugin is required
The Chaos Vehicle Plugin in is required.
Replication (NEW):
Replication is now included (early/experimental stage)
Multiplayer-ready setup supports Host (Listen Server) and Dedicated Server workflows
Number of BP:
1 Pawn Controller
1 BP Interface
10 Other BP (Projectile, ChaosWheel and etc)
1 BP Structure
Documentation:
Soon