Check the DOCUMENTATION for detailed explanations.
Free Preview Sample - here
DISCLAIMER: This project uses Runtime Virtual Textures (RVT). You must enable Virtual Texture Support in your Project Settings; otherwise, any materials with RVT option enabled will appear black. If you do not wish to use RVT, simply disable the "Add RVT?" option in material instances for all black materials.
PLUGINS:
Optional - > HDRI backdrop (if u want to use same lightning setup as on FAB screenshots)
Optional - > Landmass (if u want to tweak Landmass procedural brush settings)
Features
Flexible Master Material
Material Layers, Material Layer Blend workflow
RGB masking pipleline for Edge/Dirt/Mask
PBR materials
Blueprints
If you have any questions/suggestions:
Email: olehgorgan@gmail.com