Ancient Egypt Temple of Ptah

Hello! For my final year project, I decided to work on something more personal, an ancient egyptian environment, building Temple of Ptah, inspired by Assassins Creed Origins game. The idea is to build key masterpieces ancient egyptian culture is famous for: pyramids, Obelisque, their agriculture, spirituality, art , languages & the Nile and its richness. A lot of props will be displayed across the hallway with a lot of palms and greenery around. it’s all about the details of the temple, pillars & building & flooring in this project. I’m excited to kick it off!

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These reference photos all look great! Can’t wait to see this as it develops :smiley:

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Thank you :slight_smile:

Finalizing the blocking was crucial t visualize the size of the environment and the details to add to make it as realistic & busy as possible.

I added few palms as part of the green areas which will be full of plants.

Hello,

A lot has been updated since the last post. Materials are almost done with a better understanding of the space & look & feel of the environment. Many props were modeled & added to give a busy feeling to the environment.

Hi there @Saraawwad1 !

You’ve done a great job so far in bringing the atmosphere to life. I love your attention to all details no matter how big nor small. I am very curious about the little lily pads, however! Are they their own asset or a partial texture with the water?

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Hi! thank you so much ,it’s a decal :slight_smile:

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Hello, more progress on the environment in another corner of it. decoration props were added with tiling on the floor inspired by the game.

Space was optimized and almost close to the final size.

More details around the water as well as vertex painting will be added in the next update!


Hello, more progress on the environment in another corner of it. decoration props were added with tiling on the floor inspired by the game.

Space was optimized and almost close to the final size.

More details around the water as well as vertex painting will be added in the next update!

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the surrounding of the temple has been updated with boats and water plants, giving a more realistic details about the way through the temple. more assets were added including chairs, tables, benches & building details such as dry palm leaves as roof details.

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Here’s an update on working on another corner of the environment and adding vertex painting to the floor and additional props

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Hi there @Saraawwad1,

It’s so lovely to check back in and see all the updates you’ve done since I last popped in. The lighting, environment “vibe”, and water are all just gorgeous! :slight_smile: What are you working on next for this project? I look forward to seeing it :smiley:

An update on the last corner of this environment which is a mini farm, another symbol representing ancient Egypt resource & riches.

More props & animals were added, a lot of details and changes on the flooring, pillars & water.

Hi! thank you , will be focusing on flooring & building details to make it as realistic as possible, thanks for checking :)))

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Hi there @Saraawwad1 !

As always, your work on this has been truly stunning! I absolutely love the light blue drapery that’s showcased as well. Like all the fabric you’ve input I feel as though it’s easy to imagine what kind of fabric it is by texture just off of your render alone.

If I may ask, could I know if your plant assets are of your own creation or other assets? They are quite stunning and I find you’ve utilized their placement very well!

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Hello, thanks a lot for your comment! :slight_smile: I have modeled and textured few like the banana tree leaves for example , the rest I got them from the marketplace.

Cheers!

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Hello,

in this update, I have finalized a corner of the temple with a different pillar model and vibrant colors. I have added more details to the entrance including the flags, the ponds and adjusted the cameras settings to have more vibrant colors.

We are getting close to finishing the end of year project. finalizing details related to wind materials and settings to add some realistic touch to the entire environment. Vertex painting will be added to few assets as well as few final modeling props as a final touch to the enviroment