New to ue, trying to create a movie, I began to animate the movement of the character on the landscape, but it falls under the textures (you have to constantly align the z-axis so that it is on the ground, and not in it, how to make sure that the character does not fall into the ground as in the game (launched from the 3rd person of a standard character) it will automatically align along the z-axis to be on the ground
To keep your character from falling through the ground, you can enable collision on your landscape and make sure your character’s collision settings are correctly configured. You might also want to use the “Snap to Floor” option or set up a simple script to automatically adjust the z-axis.