Analogue Rotation Inertia

Hi guys

I have what may be a simple question. I’m making a small skating game and have discovered that rotating my player in air by spinning the analogue stick is quite fun (as opposed to holding left or right which is more common). It is a happy mistake that I enjoy - I’m simply pointing the character mid air where I want to make him spin.

It causes one major problem however. Once I stop spinning the stick mid air the player suddenly stops spinning mid air, which makes the game really unrealistic.

I wanted to see if there was a way to calculate in air the direction I’m spinning the stick and to keep the player spinning that way even if I stop turning the stick - similar to a kind of inertia mid air.

Are there any simple methods I could use to achieve this? I’ve attached an image to help illustrate my point, thanks!
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![alt text][2]