I’m trying to get my head around a problem. I need to create a proximity sensor, for an analogue state. For example, those reversing alarms on cars that have a beep that gets faster the closer you are to an object. I have got it working with multiple sphere colliders, each triggering a different collision, but I would much rather it be an analogue trigger - so a single volume that can increase a variable by 0.01 per second at the edge, and 0.1 per second at the centre. Two questions -
- is this possible?
- if this is not possible, is there any way other than multiple colliders on the actor?
At this point, I’m only looking at the collider being on the actor - not on the trigger object - but I have no issue with doing it on that instead.
Thanks for reading!