Analog Stick Spin Input

Hi, I’m trying to implement a motion input similar to Mario Sunshine where when the player spins the stick 360 degrees he spins and flies in the air.

It’s pretty straightforward to do with actor rotation, but I have root motion attack animations. So, while attacking if you just hold back on the stick you’ll unintentionally get the spin move.

Does anyone know of a way to do this in blueprint? Thanks!