Analog scaled radial dead zone in Blueprint

How to have a “Scaled radial dead zone” in #UE4]( Blueprint

Analog Sticks seldomly return to zero value, so this is the solution, it helps also in locomotion to make sure things are nice & smooth

Here is the blueprint I made from the code:


Oh… I didn’t know about these, I even googled the thing and found nothing to do it, it didn’t even return the UE4 documentation…

BUT these dead zones in the settings will do pretty much what the Gamasutra articles call “Axial dead zone” even if they “exponent” them it won’t be the same “circle smooth”
It will end up as the “cross” image I attached here. Correct?

Or am I missing another settings somewhere?