Analise OBJ

Hello guys I have a problem. I created an item that goes into inventory and wanted to know how I could do for this object to be analyzed by the player. I put a spawn and an analysis BP where I take ownership, but I don’t know how I could spawn the BP Item mesh that I got from BP Analysis. The item is taken to inventory and has a review button.

Item BP:Set Mesh

My Character BP:Item Pickup

Widget Inventory:Analise Button

BP Analise
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I don’t understand what you do in your umg Button click. You need to get the properties of the Requested Item from your characters inventory array,spawnActorfromclass of BP A_Item and Pass Into that node the correct properties. The Rest of your click I don’t understand (in Detail)…all other Looks good to me

I didn’t quite understand what you meant lol. Could you show me?. I’m stuck just in this part of SpanwItem

i’m not on pc right now, what I mean is: you have all your picked up items in the character in an array PropertiesRef - right? then on your umg_inventario button click, you want to get the specific item of that PropertiesRef out of your casted ALS_BaseCharacter - how I can’t tell you because I don’t know how your UMG Inventory looks like (maybe every property is displayed and has it’s own button, maybe you need to select one and have only one button, …). When you have that specific PropertiesRef, add into your click event a node called spawnActorFromClass, select your class A_Item in the dropdown, and it has an input node of type property - feed in your specific PropertiesRef and it should work. In your A_Item you set the mesh from the Properties Variable already, so - fine :slight_smile:

Sorry for the delay, I’ll try this. Thanks man

I believe I’m on the way, I did what you told me, is just giving me this little problem, the mesh is not being set. I made a short video to understand better