An Unreal process has crashed: UE4-MORIA


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Fatal error: [File:Unknown] [Line: 741] pDevice->GetTextureAllocator().AllocateTexture(TextureDesc, ClearValue, Format, *OutTexture2D, InitialState, Name) failed at E:/Perforce/Mor_Release/Engine/Source/Runtime/D3D12RHI/Private/D3D12Texture.cpp:696 with error DXGI_ERROR_DEVICE_REMOVED, Size=32x32x1 Format=(0x00000046), NumMips=6, Flags=

Moria_Win64_Shipping!D3D12RHI::VerifyD3D12CreateTextureResult() [E:\Perforce\Mor_Release\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:729]
Moria_Win64_Shipping!SafeCreateTexture2D() [E:\Perforce\Mor_Release\Engine\Source\Runtime\D3D12RHI\Private\D3D12Texture.cpp:722]
Moria_Win64_Shipping!<lambda_098b1d9da6a7f718ab60ab7c80e0bea1>::operator()() [E:\Perforce\Mor_Release\Engine\Source\Runtime\D3D12RHI\Private\D3D12Texture.cpp:904]
Moria_Win64_Shipping!FD3D12DynamicRHI::CreateD3D12Texture2D() [E:\Perforce\Mor_Release\Engine\Source\Runtime\D3D12RHI\Private\D3D12Texture.cpp:877]
Moria_Win64_Shipping!FD3D12DynamicRHI::RHICreateTexture2D_RenderThread() [E:\Perforce\Mor_Release\Engine\Source\Runtime\D3D12RHI\Private\D3D12Texture.cpp:1215]
Moria_Win64_Shipping!FTexture2DResource::CreateTexture() [E:\Perforce\Mor_Release\Engine\Source\Runtime\Engine\Private\Rendering\Texture2DResource.cpp:90]
Moria_Win64_Shipping!FStreamableTextureResource::InitRHI() [E:\Perforce\Mor_Release\Engine\Source\Runtime\Engine\Private\Rendering\StreamableTextureResource.cpp:176]
Moria_Win64_Shipping!FRenderResource::InitResource() [E:\Perforce\Mor_Release\Engine\Source\Runtime\RenderCore\Private\RenderResource.cpp:113]
Moria_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<BeginInitResource'::2’::InitCommandName,<lambda_0d6f65198024fb7f9e31be238ea99812> > >::ExecuteTask() [E:\Perforce\Mor_Release\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:901]
Moria_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [E:\Perforce\Mor_Release\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:601]
Moria_Win64_Shipping!RenderingThreadMain() [E:\Perforce\Mor_Release\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:373]
Moria_Win64_Shipping!FRenderingThread::Run() [E:\Perforce\Mor_Release\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:509]
Moria_Win64_Shipping!FRunnableThreadWin::Run() [E:\Perforce\Mor_Release\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]

Greetings @JACT9

Welcome to the Unreal Engine Forum! Could you provide your system specs for me? Also, is this happening on one specific project or all of them? Thanks!