An unreal process has crashed UE4-BrickRigs

Help I am new here and trying to get this Brick Rigs to work and it keeps crashing before it opens up

Lenovo x1 carbon laptop
windows 7 64 bit
4 gb ram
i5 processor 2.30ghz

oginId:dd794d0d44d97042e03eef9822979c90
EpicAccountId:

LowLevelFatalError [File:C:\Perforce\BrickRigs\UnrealEngine\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 933]
GameThread timed out waiting for RenderThread after 30.00 secs

BrickRigs_Win64_Shipping!FDebug::AssertFailed() [c:\perforce\brickrigs\unrealengine\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
BrickRigs_Win64_Shipping!GameThreadWaitForTask() [c:\perforce\brickrigs\unrealengine\engine\source\runtime\rendercore\private\renderingthread.cpp:937]
BrickRigs_Win64_Shipping!FRenderCommandFence::Wait() [c:\perforce\brickrigs\unrealengine\engine\source\runtime\rendercore\private\renderingthread.cpp:965]
BrickRigs_Win64_Shipping!FEngineLoop::Tick() [c:\perforce\brickrigs\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:3157]
BrickRigs_Win64_Shipping!GuardedMain() [c:\perforce\brickrigs\unrealengine\engine\source\runtime\launch\private\launch.cpp:166]
BrickRigs_Win64_Shipping!GuardedMainWrapper() [c:\perforce\brickrigs\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
BrickRigs_Win64_Shipping!WinMain() [c:\perforce\brickrigs\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
BrickRigs_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll