An unreal engine has crashed: ue4-Remnant

I need help, I don´t know what to do

LowLevelFatalError [File:Unknown] [Line: 819] 
Rendering thread exception:
LowLevelFatalError [File:Unknown] [Line: 328] 
Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed 
 at C:\UE4_TC\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:481 
 with error E_INVALIDARG, 
 Size=65536x1648x1 Format=DXGI_FORMAT_R32G8X24_TYPELESS(0x00000013), NumMips=1, Flags=D3D11_BIND_DEPTH_STENCIL D3D11_BIND_SHADER_RESOURCE , Usage:0x0, CPUFlags:0x0, MiscFlags:0x0, SampleCount:0x1, SampleQuality:0x0, SubresPtr:0x0000000000000000, SubresPitch:0, SubresSlicePitch:0


0x00007ff83c823e49 KERNELBASE.dll!UnknownFunction []
0x00007ff633bd5ad7 Remnant-Win64-Shipping.exe!ReportAssert() [c:\ue4_tc\engine\source\runtime\core\private\windows\windowsplatformcrashcontext.cpp:553]
0x00007ff633b9de8a Remnant-Win64-Shipping.exe!FOutputDevice::LogfImpl() [c:\ue4_tc\engine\source\runtime\core\private\misc\outputdevice.cpp:71]
0x00007ff633b68717 Remnant-Win64-Shipping.exe!AssertFailedImplV() [c:\ue4_tc\engine\source\runtime\core\private\misc\assertionmacros.cpp:101]
0x00007ff633b68618 Remnant-Win64-Shipping.exe!FDebug::AssertFailed() [c:\ue4_tc\engine\source\runtime\core\private\misc\assertionmacros.cpp:450]
0x00007ff633fd05fc Remnant-Win64-Shipping.exe!VerifyD3D11CreateTextureResult() [c:\ue4_tc\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:308]
0x00007ff633fce9b7 Remnant-Win64-Shipping.exe!SafeCreateTexture2D() [c:\ue4_tc\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:501]
0x00007ff633fa59d0 Remnant-Win64-Shipping.exe!FD3D11DynamicRHI::CreateD3D11Texture2D() [c:\ue4_tc\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:758]
0x00007ff633fc4676 Remnant-Win64-Shipping.exe!FD3D11DynamicRHI::RHICreateTexture2D_RenderThread() [c:\ue4_tc\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:1111]
0x00007ff634524f53 Remnant-Win64-Shipping.exe!FRenderTargetPool::FindFreeElement() [c:\ue4_tc\engine\source\runtime\rendercore\private\rendertargetpool.cpp:430]
0x00007ff634252346 Remnant-Win64-Shipping.exe!FSceneRenderTargets::AllocateCommonDepthTargets() [c:\ue4_tc\engine\source\runtime\renderer\private\postprocess\scenerendertargets.cpp:2141]
0x00007ff63425250d Remnant-Win64-Shipping.exe!FSceneRenderTargets::AllocateDeferredShadingPathRenderTargets() [c:\ue4_tc\engine\source\runtime\renderer\private\postprocess\scenerendertargets.cpp:2236]
0x00007ff634253221 Remnant-Win64-Shipping.exe!FSceneRenderTargets::AllocateRenderTargets() [c:\ue4_tc\engine\source\runtime\renderer\private\postprocess\scenerendertargets.cpp:2539]
0x00007ff634251ed1 Remnant-Win64-Shipping.exe!FSceneRenderTargets::Allocate() [c:\ue4_tc\engine\source\runtime\renderer\private\postprocess\scenerendertargets.cpp:644]
0x00007ff63409c566 Remnant-Win64-Shipping.exe!FDeferredShadingSceneRenderer::Render() [c:\ue4_tc\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:861]
0x00007ff6342e71c4 Remnant-Win64-Shipping.exe!RenderViewFamily_RenderThread() [c:\ue4_tc\engine\source\runtime\renderer\private\scenerendering.cpp:3184]
0x00007ff6342d9479 Remnant-Win64-Shipping.exe!TGraphTask > >::ExecuteTask() [c:\ue4_tc\engine\source\runtime\core\public\async\taskgraphinterfaces.h:842]
0x00007ff633ac52d9 Remnant-Win64-Shipping.exe!FNamedTaskThread::ProcessTasksNamedThread() [c:\ue4_tc\engine\source\runtime\core\private\async\taskgraph.cpp:685]
0x00007ff633ac53e3 Remnant-Win64-Shipping.exe!FNamedTaskThread::ProcessTasksUntilQuit() [c:\ue4_tc\engine\source\runtime\core\private\async\taskgraph.cpp:582]
0x00007ff634532b72 Remnant-Win64-Shipping.exe!RenderingThreadMain() [c:\ue4_tc\engine\source\runtime\rendercore\private\renderingthread.cpp:333]
0x00007ff634533718 Remnant-Win64-Shipping.exe!FRenderingThread::Run() [c:\ue4_tc\engine\source\runtime\rendercore\private\renderingthread.cpp:464]
0x00007ff633bdf61b Remnant-Win64-S