Hello, Every time after returning to UE i see the same problem: there’re lots warnings on some variables, i just compile and it disappears. There’re not issues with them at all. I’ve tried to change types of saving (from On only Success to Never), but hasn’t helped. How can i fix it?
My guess is this only happens when you first turn on UE because some blueprints are referencing other blueprints that haven’t loaded yet.
IF that is the cause then you could add some ‘IsValid’ function nodes to check things like “Output_Get”, “forwardBool” or any/all others you see in the error.
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