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An orbitting component arround my actor.

Hello, I am following the unreal C++ tutorials and I am at the “on your own” part of the this tutorial. He wants me to make a component that will orbit arround the actor or the pawn.

I have made a few diggings into the documentation and I have came up with Rotating Movemenet Components to get this done. But the problem is that I haven’t been able to understand how he used the Pawn Movement Component class to controll the movement and camera perspective of the pawn. Therefore, I don’t have any idea how to wire my orbiting static mesh and the rotating movement component class together.

Can someone help me with this or lead me some documentation?