I follow every step, no errors, but at play time, nothing happens, there is no movement at all, all is quiet… Something i have seen on tutorial is that was tested on 4.9 , but i have installed 4.21.2
It should work fine in 4.21. Have you added an instance of the CameraDirector to the level and linked the references of camera one and camera two to different cameras?
I have noticed that start view is not from any of those two cameras, is edition view, is like none of those camera where selected to be default… :rolleyes:
Because if you’re building a Development build it will not try to compile stuff that you specifically wrapped in Debug build. That is one of the benefits of build configurations. It lets you setup different builds with different features included. If you did a Debug build the error would show.
Is everything in the Tick function being executed? what if you place the AddOnScreenDebugMessage to the innermost part of the Tick function?
If your Unreal Engine installation has “Engine source” and “Editor symbols for debugging” then you can attach the Visual Studio Debugger and add a break-point in the function to easier spot what is wrong.