I have a little problem with a zipline
In my game scenario I have to push an asset from point A to point B
the problem is that at the end of this zipline an unwanted collider pops up in the test session
it has no impact on the progress of the asset’s journey
But I would like to know where this collider comes from and how to deactivate/delete it?
because when I delete the zipline it does not appear
I don’t think it’s the EndPointInteractSphere, because the collider seems to be a quadrilateral.
And if it is, the collisions don’t seem to be disabled despite setting the collisions rules to “NoCollision” mode.