An image in my widget blueprint is green, how can I fix it?

Hi!
I just opened ue5 5.6 for the first time today and I am trying to follow a tutorial made by Tinkr Academy “How To Build MENUS AND UI In UE5 | Unreal Engine 5 Beginner Tutorial”
Link: https://www.youtube.com/watch?v=198AMGtdo-E&t=980s

At around 13 minutes in, they start to use the image function in the widget blueprint. I wanted to have a background image, so I imported my background asset and continued to follow the tutorial step by step, but one thing stood out. My asset was green (it’s not supposed to be) and when I pressed play it was still green. The tutorial is a few years old and I’m wondering if I’m missing something that I need to add in this newer ue5 version?

How my background looks like (it’s supposed to be blue and white):

Check if your Image widget has a green “Tint” property, or if any parent has a green “Content Color and Opacity” property.

Also open the image texture in content browser and check if it looks correct in preview. Also while in there, make sure the Texture Group is set to “UI” :

Thank you so much for the feedback. I checked the tint but it doesn’t seem to have a green color.
In the details panel:

I tried to navigate to the image texture in the content browser, but I can’t find it. Could you please elaborate about where I should go in order to find the image texture?

Is this image a child of another component? If so does that components content color opacity have a green tint? Or if your using an overlay possibly another component has this color tint?

I don’t think it’s a child. As far as I know, I haven’t parented anything by actively clicking on parent somewhere. I also checked in the Hierarchy but it hasn’t accidentally been grouped or something either.
These things in red are the only things in the widget blueprint that I’ve used thus far (just like the tutorial I mentioned earlier), taking an image or button and assign my own asset to it:

I did the same formula for a button and that one isn’t green, it only happened with the image widget (in the details the image widget has no binding in the brush category).