To cut a long story short, my enemy is a skeleton lying on the ground hidden under a mist. The player approaches an object, which triggers a box collision that activates the enemy, who then stands up and attacks the player. The problem is that when I duplicate the enemy character in the level and trigger the box collision, only one enemy gets up. I’ve tried placing one by one from the folder into the level but same problem, only one enemy gets up. If there are several enemy skeletons on the level and I delete the only one that stood up, another one will stand up in its place.
so this blueprint come from an actor that only has a box collision, and no the chase happen and perfectly work but only for one ennemy, and we get the “as skeletal soldier” with
Event begin play > Get all actor of class “Skelet Soldier” > get a copy > cast to skeletal soldier > promote to variable "as skeletal soldier
Okay so if i do this they will stand up if they are in the chase zone but not by activating them from the object in the middle of the room, as I’d originally planned, if I understand correctly?
the box in the middle sets the “activate” variable to true, and this variable is only present in this enemy, which has been duplicated in the level. So yes, the basic plan is that the player approaches an object in the middle of the room and all the enemies, which are all a single actor duplicated many times, stand up and attack the player.