An error with opening the Unreal Engine 5 door.

I created a door in Blender and exported it to Unreal in FBX format (no problems occurred). After that, I wanted to add the opening logic to it. I created a Blueprint - Actor, placed the door on the actor and it does not rotate on it. At the same time, when you add Blueprint to the project, it can be rotated by the actor. When you turn on the opening animation, the door turns in the middle, not by the actor. How to fix it? (before doing the door opening from the start content everything worked)
door1
door2
door3

The door will rotate on its pivot point, which is apparently in the middle.

The two main ways to avoid that are

  1. Move the pivot

  2. Attach the door to a scene component in the BP, and rotate that.

I can’t see your BP, it’s too small.