UATHelper: Packaging (Linux): LogTargetPlatformManager: Error: Invalid target platform specified (LinuxNoEditor). Available = { AllDesktop, Android, Android_ASTC, Android_ATC, Android_DXT, Android_ETC1, Android_ETC1a, Android_ETC2, Android_PVRTC, AndroidClient, Android_ASTCClient, Android_ATCClient, Android_DXTClient, Android_ETC1Client, Android_ETC1aClient, And
roid_ETC2Client, Android_PVRTCClient, Android_Multi, Android_MultiClient, IOSClient, IOS, Lumin, LuminClient, TVOSClient, TVOS, WindowsNoEditor, Windows, WindowsClient, WindowsServer, XXX }
PackagingResults: Error: Invalid target platform specified (LinuxNoEditor). Available = { AllDesktop, Android, Android_ASTC, Android_ATC, Android_DXT, Android_ETC1, Android_ETC1a, Android_ETC2, Android_PVRTC, AndroidClient, Android_ASTCClient, Android_ATCClient, Android_DXTClient, Android_ETC1Client, Android_ETC1aClient, Android_ETC2Client, Android_PVRTCClie
nt, Android_Multi, Android_MultiClient, IOSClient, IOS, Lumin, LuminClient, TVOSClient, TVOS, WindowsNoEditor, Windows, WindowsClient, WindowsServer, XXX }
UATHelper: Packaging (Linux): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Linux): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Linux): LogWindows: Error:
UATHelper: Packaging (Linux): LogWindows: Error: Fatal error: [File:C:/Users/User/Desktop/UnrealEngine-4.24/Engine/Source/Developer/TargetPlatform/Private/TargetPlatformManagerModule.cpp] [Line: 281]
UATHelper: Packaging (Linux): LogWindows: Error: Invalid target platform specified (LinuxNoEditor). Available = { AllDesktop, Android, Android_ASTC, Android_ATC, Android_DXT, Android_ETC1, Android_ETC1a, Android_ETC2, Android_PVRTC, AndroidClient, Android_ASTCClient, Android_ATCClient, Android_DXTClient, Android_ETC1Client, Android_ETC1aClient, Android_ETC2Clien
t, Android_PVRTCClient, Android_Multi, Android_MultiClient, IOSClient, IOS, Lumin, LuminClient, TVOSClient, TVOS, WindowsNoEditor, Windows, WindowsClient, WindowsServer, XXX }
UATHelper: Packaging (Linux): LogWindows: Error:
UATHelper: Packaging (Linux): LogWindows: Error:
UATHelper: Packaging (Linux): LogWindows: Error: [Callstack] 0x00007ffa17143b29 KERNELBASE.dll!UnknownFunction []
UATHelper: Packaging (Linux): LogWindows: Error: [Callstack] 0x00007ff9d3770e76 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Linux): LogWindows: Error: [Callstack] 0x00007ff9d3773e81 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Linux): LogWindows: Error: [Callstack] 0x00007ff9d355406d UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Linux): LogWindows: Error: [Callstack] 0x00007ff9b61b0a62 UE4Editor-TargetPlatform.dll!UnknownFunction []
UATHelper: Packaging (Linux): LogWindows: Error: [Callstack] 0x00007ff9b61a4eb5 UE4Editor-TargetPlatform.dll!UnknownFunction []
UATHelper: Packaging (Linux): LogWindows: Error: [Callstack] 0x00007ff9d35a94a2 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Linux): LogWindows: Error: [Callstack] 0x00007ff9d35a84b8 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Linux): LogWindows: Error: [Callstack] 0x00007ff9d34e1c51 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Linux): LogWindows: Error: [Callstack] 0x00007ff9d4883530 UE4Editor-RenderCore.dll!UnknownFunction []
UATHelper: Packaging (Linux): LogWindows: Error: [Callstack] 0x00007ff71c71808e UE4Editor-Cmd.exe!FEngineLoop::PreInitPreStartupScreen() [c:\users\user\desktop\unrealengine-4.24\engine\source\runtime\launch\private\launchengineloop.cpp:2279]
UATHelper: Packaging (Linux): LogWindows: Error: [Callstack] 0x00007ff71c70c167 UE4Editor-Cmd.exe!GuardedMain() [c:\users\user\desktop\unrealengine-4.24\engine\source\runtime\launch\private\launch.cpp:131]
UATHelper: Packaging (Linux): LogWindows: Error: [Callstack] 0x00007ff71c70c4ca UE4Editor-Cmd.exe!GuardedMainWrapper() [c:\users\user\desktop\unrealengine-4.24\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UATHelper: Packaging (Linux): LogWindows: Error: [Callstack] 0x00007ff71c71ceae UE4Editor-Cmd.exe!WinMain() [c:\users\user\desktop\unrealengine-4.24\engine\source\runtime\launch\private\windows\launchwindows.cpp:263]
UATHelper: Packaging (Linux): LogWindows: Error: [Callstack] 0x00007ff71c71ede2 UE4Editor-Cmd.exe!__scrt_common_main_seh() [d:\agent_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Packaging (Linux): LogWindows: Error: [Callstack] 0x00007ffa18577c24 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Linux): LogWindows: Error: [Callstack] 0x00007ffa19fecea1 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Linux): LogWindows: Error:
UATHelper: Packaging (Linux): LogWindows: Error: end: stack for UAT
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error: [File:C:/Users/User/Desktop/UnrealEngine-4.24/Engine/Source/Developer/TargetPlatform/Private/TargetPlatformManagerModule.cpp] [Line: 281]
PackagingResults: Error: Invalid target platform specified (LinuxNoEditor). Available = { AllDesktop, Android, Android_ASTC, Android_ATC, Android_DXT, Android_ETC1, Android_ETC1a, Android_ETC2, Android_PVRTC, AndroidClient, Android_ASTCClient, Android_ATCClient, Android_DXTClient, Android_ETC1Client, Android_ETC1aClient, Android_ETC2Client, Android_PVRTCClie
nt, Android_Multi, Android_MultiClient, IOSClient, IOS, Lumin, LuminClient, TVOSClient, TVOS, WindowsNoEditor, Windows, WindowsClient, WindowsServer, XXX }
PackagingResults: Error: [Callstack] 0x00007ffa17143b29 KERNELBASE.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff9d3770e76 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff9d3773e81 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff9d355406d UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff9b61b0a62 UE4Editor-TargetPlatform.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff9b61a4eb5 UE4Editor-TargetPlatform.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff9d35a94a2 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff9d35a84b8 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff9d34e1c51 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff9d4883530 UE4Editor-RenderCore.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff71c71808e UE4Editor-Cmd.exe!FEngineLoop::PreInitPreStartupScreen() [c:\users\user\desktop\unrealengine-4.24\engine\source\runtime\launch\private\launchengineloop.cpp:2279]
PackagingResults: Error: [Callstack] 0x00007ff71c70c167 UE4Editor-Cmd.exe!GuardedMain() [c:\users\user\desktop\unrealengine-4.24\engine\source\runtime\launch\private\launch.cpp:131]
PackagingResults: Error: [Callstack] 0x00007ff71c70c4ca UE4Editor-Cmd.exe!GuardedMainWrapper() [c:\users\user\desktop\unrealengine-4.24\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
PackagingResults: Error: [Callstack] 0x00007ff71c71ceae UE4Editor-Cmd.exe!WinMain() [c:\users\user\desktop\unrealengine-4.24\engine\source\runtime\launch\private\windows\launchwindows.cpp:263]
PackagingResults: Error: [Callstack] 0x00007ff71c71ede2 UE4Editor-Cmd.exe!__scrt_common_main_seh() [d:\agent_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: [Callstack] 0x00007ffa18577c24 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffa19fecea1 ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Linux): Took 8.8564728s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Linux): ERROR: Cook failed.
UATHelper: Packaging (Linux): (see C:\Users\User\Desktop\UnrealEngine-4.24\Engine\Programs\AutomationTool\Saved\Logs\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (Linux): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Linux): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
I am using the VS2017 version, and I built the solution so that the editor and server build were fine. However, while packaging, these errors occurred. Help.