Has anyone encountered this problem? Use ue5.4 to package IOS, the platform is windows, and use MAC to compile remotely, an error occurs. How to solve it?
UATHelper: 打包 (IOS): ------ Building 4 action(s) started ------
UATHelper: 打包 (IOS): [1/4] sh /Users/yuntumacbook/UE5/Builds/DESKTOP-5784867/E/GZWD2023/YTYinZhang/UE_CloudMuseum_-IOS/Binaries/IOS/UE_CloudMuseum_IOS
UATHelper: 打包 (IOS): [2/4] xcrun actool --output-format human-readable-text --notices --warnings --output-partial-info-plist "/Users/yuntumacbook/UE5/Builds/DESKTOP-5784867/E/GZWD2023/YTYinZhang/UE_CloudMuseum-IOS/Intermediate/IOS/Resources/assetcatalog_generated_info.plist" --app-icon AppIcon --product-type com.apple.product-type.application --target-device iphone --target-device ipad --minimum-deployment-target 15.0 --platform iphoneos --enable-on-demand-resources YES --compile "/Users/yuntumacbook/UE5/Builds/DESKTOP-5784867/E/GZWD2023/YTYinZhang/UE_CloudMuseum-IOS/Binaries/IOS/Payload
/UE_CloudMuseum_IOS.app" "/Users/yuntumacbook/UE5/Builds/DESKTOP-5784867/E/GZWD2023/YTYinZhang/UE_CloudMuseum-IOS/Intermediate/IOS/Resources/Assets.xcassets"
UATHelper: 打包 (IOS): /* com.apple.actool.compilation-results */
UATHelper: 打包 (IOS): /Users/yuntumacbook/UE5/Builds/DESKTOP-5784867/E/GZWD2023/YTYinZhang/UE_CloudMuseum-IOS/Binaries/IOS/Payload/UE_CloudMuseum_IOS.app/AppIcon60x60@2x.png
UATHelper: 打包 (IOS): /Users/yuntumacbook/UE5/Builds/DESKTOP-5784867/E/GZWD2023/YTYinZhang/UE_CloudMuseum-IOS/Binaries/IOS/Payload/UE_CloudMuseum_IOS.app/AppIcon76x76@2x~ipad.png
UATHelper: 打包 (IOS): /Users/yuntumacbook/UE5/Builds/DESKTOP-5784867/E/GZWD2023/YTYinZhang/UE_CloudMuseum-IOS/Binaries/IOS/Payload/UE_CloudMuseum_IOS.app/Assets.car
UATHelper: 打包 (IOS): /Users/yuntumacbook/UE5/Builds/DESKTOP-5784867/E/GZWD2023/YTYinZhang/UE_CloudMuseum-IOS/Intermediate/IOS/Resources/assetcatalog_generated_info.plist
UATHelper: 打包 (IOS): [3/4] IOSPostBuildSync Executing PostBuildSync
UATHelper: 打包 (IOS): Log file: C:\Users\40773\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-UE_CloudMuseum_IOS-IOS-Development_Remote_PostBuildSync.txt
UATHelper: 打包 (IOS): Forcing LEGACY XCODE with -legacyxcode
UATHelper: 打包 (IOS): Generating and uploading Crashlytics Data
UATHelper: 打包 (IOS): Found entitlement node:application-identifier
UATHelper: 打包 (IOS): Provisioning: /Users/yuntumacbook/UE5/Builds/DESKTOP-5784867/E/GZWD2023/YTYinZhang/UE_CloudMuseum-IOS/Intermediate/Remote/UE_CloudMuseum_IOS/IOS/Development/Dev_YTTest.mobileprovision, Dev_YTTest.mobileprovision, 38e038bc-20b3-4805-9177-a3b9e4f55a87, com.test.yz
UATHelper: 打包 (IOS): Generating project…
UATHelper: 打包 (IOS): Discovering modules, targets and source code for project…
UATHelper: 打包 (IOS): Requiring custom build because project UE_CloudMuseum-IOS has custom icons
UATHelper: 打包 (IOS): GettingNativeInfo 2.765ms overall
UATHelper: 打包 (IOS): Writing project files…
UATHelper: 打包 (IOS): Provision not specified or not found for UE_CloudMuseum_IOS, searching for compatible match…
UATHelper: 打包 (IOS): Provision found for UE_CloudMuseum_IOS, Provision: /Users/yuntumacbook/Library/MobileDevice/Provisioning Profiles/Dev_YTTest.mobileprovision, Certificate: Apple Development: chao wang (UX4W3S3JYV)
UATHelper: 打包 (IOS): Writing project files… 71%
UATHelper: 打包 (IOS): System.AggregateException: One or more errors occurred. (Expected to have a target before AddModule is called)
UATHelper: 打包 (IOS): —> Expected to have a target before AddModule is called
UATHelper: 打包 (IOS): — End of inner exception stack trace —
UATHelper: 打包 (IOS): at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction1 action, ParallelOptions options, Boolean stopOnFirstFailure) UATHelper: 打包 (IOS): at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action
1 body, Action2 bodyWithState, Func
4 bodyWithLocal, Func1 localInit, Action
1 localFinally)
UATHelper: 打包 (IOS): — End of stack trace from previous location —
UATHelper: 打包 (IOS): at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException)
UATHelper: 打包 (IOS): at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action1 body, Action
2 bodyWithState, Func4 bodyWithLocal, Func
1 localInit, Action1 localFinally) UATHelper: 打包 (IOS): at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IList
1 list, ParallelOptions parallelOptions, Action1 body, Action
2 bodyWithState, Action3 bodyWithStateAndIndex, Func
4 bodyWithStateAndLocal, Func5 bodyWithEverything, Func
1 localInit, Action1 localFinally) UATHelper: 打包 (IOS): at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable
1 source, ParallelOptions parallelOptions, Action1 body, Action
2 bodyWithState, Action3 bodyWithStateAndIndex, Func
4 bodyWithStateAndLocal, Func5 bodyWithEverything, Func
1 localInit, Action1 localFinally) UATHelper: 打包 (IOS): at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable
1 source, Action`1 body)
UATHelper: 打包 (IOS): at UnrealBuildTool.ProjectFileGenerator.WriteProjectFiles(PlatformProjectGeneratorCollection PlatformProjectGenerators, ILogger Logger)
UATHelper: 打包 (IOS): at UnrealBuildTool.ProjectFileGenerator.GenerateProjectFiles(PlatformProjectGeneratorCollection PlatformProjectGenerators, String[] Arguments, Boolean bCacheDataForEditor, ILogger Logger)
UATHelper: 打包 (IOS): at UnrealBuildTool.AppleToolChain.GenerateProjectFiles(FileReference ProjectFile, String[] Arguments, String SingleTargetName, ILogger Logger, DirectoryReference& XcodeProjectFile)
UATHelper: 打包 (IOS): Generated NONE!
UATHelper: 打包 (IOS): Unable to create stub IPA; Xcode workspace not found at /Users/yuntumacbook/UE5/Builds/DESKTOP-5784867/E/GZWD2023/YTYinZhang/UE_CloudMuseum-_IOS/Intermediate/ProjectFiles/UE_CloudMuseum_IOS_IOS.xcworkspace
UATHelper: 打包 (IOS): Total time in Parallel executor: 20.60 seconds
UATHelper: 打包 (IOS): Total execution time: 24.51 seconds
UATHelper: 打包 (IOS): [Remote] Downloading C:\Users\40773\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-UE_CloudMuseum_IOS-IOS-Development_Remote.txt
UATHelper: 打包 (IOS): Total execution time: 42.05 seconds
UATHelper: 打包 (IOS): Took 42.12s to run dotnet.exe, ExitCode=11
UATHelper: 打包 (IOS): UnrealBuildTool failed. See log for more details. (C:\Users\40773\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-UE_CloudMuseum_IOS-IOS-Development.txt)
UATHelper: 打包 (IOS): AutomationTool executed for 0h 0m 43s
UATHelper: 打包 (IOS): AutomationTool exiting with ExitCode=11 (Error_ProvisionNotFound)
UATHelper: 打包 (IOS): BUILD FAILED
PackagingResults: Error: Provision Not Found