when I try to cook my project it get these error msg
LogClass: Warning: In asset ‘None’, there is an enum property of type ‘EIOSVersion’ with an invalid value of ‘IOS_12’
LogObj: Error: LoadConfig (/Script/IOSRuntimeSettings.Default__IOSRuntimeSettings): import failed for MinimumiOSVersion in: IOS_12
LogFactory: Error: Can’t find file ‘D:/Games/UE_5.0/FeaturePacks/StarterContent.upack’ for import
LogAssetTools: Warning: Failed to import ‘D:/Games/UE_5.0/FeaturePacks/StarterContent.upack’. Failed to create asset ‘/Game/StarterContent’.
Please see Output Log for details.
LogFeaturePack: Warning: No objects imported installing pack StarterContent.upack
LogEditorServer: Warning: Can’t find file ‘C:/Users/Gavin/Documents/Unreal Projects/youtube 5.0 5.0 - 2/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap’
LogInput: Warning: Action Jump uses invalid key Daydream_Left_Select_Click.
LogInput: Warning: Action Fire uses invalid key Daydream_Left_Trackpad_Click.
LogInput: Warning: Action Jump uses invalid key MagicLeap_Left_Trigger.
LogInput: Warning: Action Fire uses invalid key MagicLeap_Left_Trackpad_Touch.
LogInput: Warning: Action ResetVR uses invalid key MagicLeap_Left_Bumper.
LogInput: Warning: Action Jump uses invalid key MagicLeap_Right_Trigger.
LogInput: Warning: Action Fire uses invalid key MagicLeap_Right_Trackpad_Touch.
LogInput: Warning: Action ResetVR uses invalid key MagicLeap_Right_Bumper.
LogInput: Warning: Use -RemoveInvalidKeys to remove instances of these keys from the action mapping.
PackagingResults: Warning: [AssetLog] C:\Users\Gavin\Documents\Unreal Projects\youtube 5.0 5.0 - 2\Content\Maps\Main_menu.umap: Failed to load ‘/Engine/EngineSky/M_SkyTimeOfDay’: Can’t find file.
PackagingResults: Warning: VerifyImport: Failed to load package for import object ‘Package /Engine/EngineSky/M_SkyTimeOfDay’
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Assertion failed: OutputPin->LinkedTo.Num() > 0 [File:D:\build++UE5\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp] [Line: 323]
PackagingResults: Error: [Callstack] 0x00007ff88d27a09b UnrealEditor-KismetCompiler.dll!UE::KismetCompiler::Private::GetLinkedDelegateSignature() [D:\build++UE5\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp:323]
PackagingResults: Error: [Callstack] 0x00007ff88d27df8d UnrealEditor-KismetCompiler.dll!UE::KismetCompiler::Private::MatchNodesToDelegateSignatures() [D:\build++UE5\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp:421]
PackagingResults: Error: [Callstack] 0x00007ff899a4f9f8 UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [D:\build++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:848]
PackagingResults: Error: [Callstack] 0x00007ff899a4e303 UnrealEditor-Kismet.dll!FBlueprintCompilationManager::FlushCompilationQueue() [D:\build++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3136]
PackagingResults: Error: [Callstack] 0x00007ff8b59b7660 UnrealEditor-CoreUObject.dll!FScopedClassDependencyGather::~FScopedClassDependencyGather() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:507]
PackagingResults: Error: [Callstack] 0x00007ff8b5bd09a7 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5148]
PackagingResults: Error: [Callstack] 0x00007ff8b5bcf4f4 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4743]
PackagingResults: Error: [Callstack] 0x00007ff8b5bd0e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
PackagingResults: Error: [Callstack] 0x00007ff8b5c13cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
PackagingResults: Error: [Callstack] 0x00007ff8b5dd9147 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
PackagingResults: Error: [Callstack] 0x00007ff8b5dd7b7a UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1520]
PackagingResults: Error: [Callstack] 0x00007ff8b5dd80d0 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1500]
PackagingResults: Error: [Callstack] 0x00007ff891d109a3 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2850]
PackagingResults: Error: [Callstack] 0x00007ff891d10c2f UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageInQueue() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1985]
PackagingResults: Error: [Callstack] 0x00007ff891d29baa UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpLoads() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1895]
PackagingResults: Error: [Callstack] 0x00007ff891d4f487 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1259]
PackagingResults: Error: [Callstack] 0x00007ff891b5b1bd UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:1048]
PackagingResults: Error: [Callstack] 0x00007ff891b7cb5c UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:685]
PackagingResults: Error: [Callstack] 0x00007ff78e76948e UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3659]
PackagingResults: Error: [Callstack] 0x00007ff78e760bbd UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:137]
PackagingResults: Error: [Callstack] 0x00007ff78e760e8a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
PackagingResults: Error: [Callstack] 0x00007ff78e763c4d UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
PackagingResults: Error: [Callstack] 0x00007ff78e775564 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
PackagingResults: Error: [Callstack] 0x00007ff78e77788a UnrealEditor-Cmd.exe!__scrt_common_main_seh() [d:\a01_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: [Callstack] 0x00007ff90dd07034 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff90eb82651 ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT
PackagingResults: Error: Cook failed.
can anyone help?