An asset prevents my project from being published

Hi everyone

I would need your light to publish a project in public

Until now everything seemed to work well
The tests alone worked correctly
The private version also worked correctly

But when it was necessary to publish it we have an error on the validation of an asset

Problem, we have no idea which asset in question is causing a problem! No log either!

Is there a way to know which asset is causing a problem?

Heya,

In the Build menu, select Build Landscape.

Use the selection filter to filter out the thousands of Null staticmesh warnings (this is normal, can ignore them)

Check for any Red Errors… any there ?

Are you using any Custom Assets ?

Are you using World Streaming and HLODs ?

thanks for your answer

so I did what you told me:
I re-built the Landscape and corrected all the errors

in our project we use textures and audios as custom assets

and we use World Streaming and HLODs

Despite that the error(s) persists!

Sorry I had this open and lost the notification

How did you go ?

You could try getting a fresh HLOD layer, the old one tends to hold references to old stuff, particularly deleted custom stuff, even using the DeleteHLODs from the Build menu doesn’t get rid of them.

This is how I delete HLOD Layer (pasted from a text file)

  • Close Fortnite Edit/Play Mode
  • Make a new HLOD Layer in Content Browser - Right Click>World>HLOD Layer
  • Delete existing HLOD Layer - Replace References to the new one -
  • DON’T Save When it asks, otherwise it will possibly keep bad references in there
  • Double Click on Level Thumbnail
  • Now you can Save if prompted.
  • Then do a Build Landscape - ignore Yellow Warnings - use drop the down filter to deselect them - deal with Red Errors
  • Double Click your Level Thumbnail again, Save if prompted
  • Build HLODs
  • Try to launch session

Hi
Thanks again for your answer
But unfortunately even after following the procedure you indicated to me.
the same problem persists

Its a pity nothing came out of the Build Landscape.
I think its time to focus on on the custom textures and audio.

Make a snapshop with Check-in Changes now, if you haven’t already, give it a small description about the problem.

I’m assuming your textures are all conforming to the new power of 2

So I’m guessng the audio may be the issue

check out the bottom of this, post by Jimbohalo

I haven’t read your last answer yet

But I wanted to share some tests that I did on my side to solve the problem: the Asset Status

To be sure that the problem could come from our assets
I deleted all the audio and their audio player from the project
I also deleted all the textures except for the one attached which has as texture group: UI
And as compression setting: UserInterface2d(RGBA8)

I also after all that regenerated the HLOD file as explained in the previous post

Despite all that I had the same problem with the test

Empty

PS: If the image is not visible it is normal its alpha is at 0, its dimensions are 256X256

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Hello,
our team is still struggling with the publish of an update on our island.

We recently manage to contact a staff member that found out it was wrongly denied during a publishing review. We got suggested to re attempt to publish (but it didn’t work after trying many times) or to request through the forum for some help.

Does someone knows how to go forward from here to fix this problem ?

At this point seems like you should migrate to a fresh project and publish from there. Can you share your output log when you try to validate?

It’s good. The last update allowed us to see what was wrong and validated all our assets

Thanks a lot to everyone who tried to help us :slight_smile:

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