You could try getting a fresh HLOD layer, the old one tends to hold references to old stuff, particularly deleted custom stuff, even using the DeleteHLODs from the Build menu doesn’t get rid of them.
This is how I delete HLOD Layer (pasted from a text file)
Close Fortnite Edit/Play Mode
Make a new HLOD Layer in Content Browser - Right Click>World>HLOD Layer
Delete existing HLOD Layer - Replace References to the new one -
DON’T Save When it asks, otherwise it will possibly keep bad references in there
Double Click on Level Thumbnail
Now you can Save if prompted.
Then do a Build Landscape - ignore Yellow Warnings - use drop the down filter to deselect them - deal with Red Errors
Double Click your Level Thumbnail again, Save if prompted
But I wanted to share some tests that I did on my side to solve the problem: the Asset Status
To be sure that the problem could come from our assets
I deleted all the audio and their audio player from the project
I also deleted all the textures except for the one attached which has as texture group: UI
And as compression setting: UserInterface2d(RGBA8)
I also after all that regenerated the HLOD file as explained in the previous post
Despite all that I had the same problem with the test
PS: If the image is not visible it is normal its alpha is at 0, its dimensions are 256X256
Hello,
our team is still struggling with the publish of an update on our island.
We recently manage to contact a staff member that found out it was wrongly denied during a publishing review. We got suggested to re attempt to publish (but it didn’t work after trying many times) or to request through the forum for some help.
Does someone knows how to go forward from here to fix this problem ?