I am new to unreal but I have used unity for a while. I am trying to create a fairly basic game to learn how blueprints work in unity
I have 10 flags and 6 different flagpoles. I want to get a random flag and a random pole and then combine them so a player can pick up. This is an endless runner type game, so they keep spawning for the duration of the game in random locations on the platforms.
Currently, I am using an int switch to create a child flagpole and then a second int switch for the flag. They both appear as the are supposed to but I want to destroy them once picked up and so I have to currently keep track of both and destroy in sequence. It works but there has to be a better way.
Also depending on which flag is picked up it will be good or bad for the player, so I also need to keep track of that and it changes depending on your last pick up.
I don’t want to create a separate blueprint for each of the 60 combos.
I was thinking that an array of blueprints might be a solution but I have not figured out how to do that with blueprints
Maybe there is a better solution?
Thanks, This is my very first post so I may be asking this in the wrong place