Hi everyone, I am new to Unreal’s blueprint scripting and have a very shallow understanding of programming at the moment. I would appreciate your expertise in this area.
I have a torus ring that I would like to create an array for in unreal and fit it along a perfect circle curve with a parameter I can change the distance between each torus to customize more precisely how they intersect.
Below is my desired outcome.
I have found this old thread pertaining to this topic
I’m just such a noob that I don’t know how to get these nodes in Unreal
I am also curious as to how I could have each individual torus in the array rotate on the y-axis or x and y axis at the same time. :~) I mean if it is too complicated then that’s okay.