The project is really a “free time” project, its not for school, or a job, or even to show off or anything like that. I usually keep projects away from prying eyes but my instructor saw this and told me to post it online and to keep tabs on it. So here I am! Please leave critiques (or compliments if you feel so inclined)
I’m working to add more detail, color, and generally making it more interesting to look at. Better camera work would probably help as well.
Thanks for looking!
Ya, I know:D I plan on giving the rock texture a serious upgrade with higher resolution and some POM. The snow texture I might leave as is, and just smooth out the jagged bits. I actually used a very old (but cheaper) version of world machine (I got legally don’t worry) so that’s why its rather “jagged”.
I’ve updated the rock, but in transition to UE4.13 things went wrong, so had to run a backup, hoping to get this running in 4.13, for better performance.
Will try to have some images posted by the end of this week. Swarm agent does a number on my old laptop, so it takes a while to build lighting. Also, had to do some environment work for a dude, that was fun. So only a little bit of progress done this week.
(I’m probably more frustrated at that than most of the people who still read this post.)
Well next week turned into midterms week, and then the following weak was spent catching up with work and other projects…
ya ya excuses are gross but anyway…
I decided to make the landscape less “Steep” and went for a slightly less “fantasy” landscape.
Really nice looking materials for snow, ice and rock. Would be nice to look at your shader network. Are you using subsurface for this bluish-ice effect?
I understand, that there are some decent examples in the original Unreal Engine cave pack, are you using a different setup?
The Snow does use a small subsurface, the “Ice” is really just a blend between two snow materials, I actually did it by accident. I never used the cave examples, but the rock is just a large scaled rick texture with a “detailed texture” node applied. It looks fine from mid to far distance but as soon as you get close it looks gross. I’m planning on upping the complexity of the texture, and the snow is hopefully going to get a
“sparkle” sooner or later. I also want to get some snow effects, and possible nice looking clouds.
I also plan on making a small POM on the rock to give it extra detail as well.
I’m really bad at making rock models so we’ll see how that turns out… anyway hers the landscape material.
Yep it looks good now The POM material gonna destroy your pc you know ! But hey! we love POM mat for sure Keep up the good work and thanx for sharing some of your tips
Hello!
Currently reworking the character, and trying to properly implement the POM. I’ve raised the Rock texture to 8K (the file size is HUGE) but most of the blurry rock texture is gone. I do not have screenshots of the environment, but… I can give you a sneak peak on the reworked character (currently at it 3rd version,and not even close to finished)
Just to show I haven’t forgotten the project here is a pic with a little bit of the upgraded rock, and a “melted snow path” still working on it though…