As the titles says, a blueprint actor I had on my current level disappeared. I assumed that I removed it accidentally, but now, when I want to place it in the same location it was before, unreal crashes and I get that message:
Assertion failed: Desc.GetSize() > 0 [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphValidation.cpp] [Line: 369] Creating buffer ‘Hair.PageIndexResolutionBuffer’ is zero bytes in size.
If I put the actor if any other location, unreal does not crash. It’s really weird and I can’t find a solution. If anyone knows how to solve, I’d be grateful!
It crashes when I add it to the level and place it in the desired position, while being in the editor, I had no time even to play the game. I just moved the actor a bit, but it worries me because is very strange and I don’t know it that may cause any issues in the future.
can you right click on content and click on option - fix redirector references, or something like that and if it asks for any, delete them and check if crash is happening.
can you duplicate the level, save all, put this bp actor again at same location in this new duplicated level and see if it crashes?
can you maybe set hair back to visible or delete it for now and place again to see if it resolves?
okay so I just tried fixing redirectors again, it crashed, and now there are more missing files even in the explorer. I don’t understand what is happening… maybe using a backup I made a few days ago it’s easier
I just tried duplicating the level and placing the actor, and it worked! I think this has been the weirdest bug I had using unreal, I was a bit scared about losing more files, thank you a lot!